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General Tabletop Discussion
*TTRPGs General
World Building - Is there a "Moral Order" in your Setting?
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<blockquote data-quote="I'm A Banana" data-source="post: 5080939" data-attributes="member: 2067"><p>While I lourve playing with this in D&D, I gotta say it's not ALWAYS applicable. </p><p></p><p>For instance, FFZ doesn't worry too much about morality. I mean, there is usually someone trying to be a mass murderer of some stripe, and the PC's stand in their way, but villains are frequently sympathetic, and certainly have reasons for going axe crazy at the end. Questions of the afterlife and morality and a cosmic judge aren't dealt with as much as living the lives the characters have at the moment as constructively as possible. Part of this is the JRPG influence, and, by extension, a bit of Japanese cultural influence. It's not bad to steal because you'll go to hell or go to jail, it's bad to steal because it makes life worse for everyone when you do -- you have a socialist responsibility to everyone else in the world. Destroying the world is pretty bad because there's a lot of people who don't want you to do that, not because it is Evil and that is What Evil Does. </p><p></p><p>So without an explicit morality, you can STILL have the wanton destruction. FFZ is a bit unique in that most of the villains at least begin as normal mortal beings, however, before their "pact with Otherworldly Impersonal Forces" causes them to go all one-winged angel on the party. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Most villains have a fall-from-grace arc that parallels the PC's "gain power and help people" arc.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5080939, member: 2067"] While I lourve playing with this in D&D, I gotta say it's not ALWAYS applicable. For instance, FFZ doesn't worry too much about morality. I mean, there is usually someone trying to be a mass murderer of some stripe, and the PC's stand in their way, but villains are frequently sympathetic, and certainly have reasons for going axe crazy at the end. Questions of the afterlife and morality and a cosmic judge aren't dealt with as much as living the lives the characters have at the moment as constructively as possible. Part of this is the JRPG influence, and, by extension, a bit of Japanese cultural influence. It's not bad to steal because you'll go to hell or go to jail, it's bad to steal because it makes life worse for everyone when you do -- you have a socialist responsibility to everyone else in the world. Destroying the world is pretty bad because there's a lot of people who don't want you to do that, not because it is Evil and that is What Evil Does. So without an explicit morality, you can STILL have the wanton destruction. FFZ is a bit unique in that most of the villains at least begin as normal mortal beings, however, before their "pact with Otherworldly Impersonal Forces" causes them to go all one-winged angel on the party. ;) Most villains have a fall-from-grace arc that parallels the PC's "gain power and help people" arc. [/QUOTE]
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