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World Building Magic, Magic Items, The DMG, and joined up thinking.
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<blockquote data-quote="Oofta" data-source="post: 8549199" data-attributes="member: 6801845"><p>Consider this from a world building point of view. Let's say you have a relatively high magic world. There could be a group that sponsors teleportation circles and then offers to teleport people and goods for a fee. It's a 10 foot diameter circle that you just have to enter. Line people up, have them march straight through. At 30 foot movement 2 people at a time and you could have 60 people get sent anywhere in the world. Have them run and double it. Alternatively send carts loaded with people and/or goods through, just coordinate with the other end and build the circles with the proper elevation change. If sending high value items and passengers willing to pay the fee and it could be a lucrative business.</p><p></p><p>The maximum capacity for teleportation circle is far, far higher than the teleportation spell that you can cast maybe 3 times per day.</p><p></p><p>P.S. We did the calculations for teleportation circle when we had to evacuate a village in a previous campaign. We knew a safe location, the caster did teleportation circle a few times on our side and all the NPCs escaped.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8549199, member: 6801845"] Consider this from a world building point of view. Let's say you have a relatively high magic world. There could be a group that sponsors teleportation circles and then offers to teleport people and goods for a fee. It's a 10 foot diameter circle that you just have to enter. Line people up, have them march straight through. At 30 foot movement 2 people at a time and you could have 60 people get sent anywhere in the world. Have them run and double it. Alternatively send carts loaded with people and/or goods through, just coordinate with the other end and build the circles with the proper elevation change. If sending high value items and passengers willing to pay the fee and it could be a lucrative business. The maximum capacity for teleportation circle is far, far higher than the teleportation spell that you can cast maybe 3 times per day. P.S. We did the calculations for teleportation circle when we had to evacuate a village in a previous campaign. We knew a safe location, the caster did teleportation circle a few times on our side and all the NPCs escaped. [/QUOTE]
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