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World building: magical trends
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<blockquote data-quote="Oofta" data-source="post: 7291758" data-attributes="member: 6801845"><p>In my campaign, magic permeates the world as aether. Always present, always around us but only a few have the ability to focus the power so that it can affect the material world. Some creatures such as dragons have evolved to to channel the aether giving them their supernatural abilities.</p><p></p><p>So called "pure" magic if you can unleash it isn't of much use although it can be quite destructive. Similar to how lightning strikes can be quite damaging while electricity powers our world. </p><p></p><p>Adventurers are good at good at manipulating aether in quick bursts of power while others are more like craftsmen building to their goal slowly. Since magic permeates everything, many people use magic without even realizing it. The smith hums a little tune while forging tools and they don't rust easily. The baker recites a small incantation and their pastries really are magically delicious and so on. Ritualists or groups of people working in a coordinated effort can sometimes do magic far beyond that normally possible by even high level mages.</p><p></p><p>Since the aether can be manipulated in such a way, things that are close enough to living can sometimes be given that "spark of life" and transform themselves, usually with non-beneficial outcomes. This is why my world doesn't have techno-magic like Eberron, it's simply too dangerous. If you tried to create something like a threshing machine powered by magic, it could develop a will of it's own and decide that it was tired of harvesting wheat and might instead try harvesting humans.</p><p></p><p>There are some that believe that the gods are not truly "real" in the sense that they created mankind or the world. Instead, every time someone prays they make small manipulations to the aether and help form deities. The more followers a deity has (or had in some cases) the more powerful, coherent and able to affect the material realm that deity is. So instead of the gods creating mankind, mankind created the gods. </p><p></p><p>So there is really no difference between the schools of magic, it's simply different ways that people have learned to focus and manipulate the aether.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7291758, member: 6801845"] In my campaign, magic permeates the world as aether. Always present, always around us but only a few have the ability to focus the power so that it can affect the material world. Some creatures such as dragons have evolved to to channel the aether giving them their supernatural abilities. So called "pure" magic if you can unleash it isn't of much use although it can be quite destructive. Similar to how lightning strikes can be quite damaging while electricity powers our world. Adventurers are good at good at manipulating aether in quick bursts of power while others are more like craftsmen building to their goal slowly. Since magic permeates everything, many people use magic without even realizing it. The smith hums a little tune while forging tools and they don't rust easily. The baker recites a small incantation and their pastries really are magically delicious and so on. Ritualists or groups of people working in a coordinated effort can sometimes do magic far beyond that normally possible by even high level mages. Since the aether can be manipulated in such a way, things that are close enough to living can sometimes be given that "spark of life" and transform themselves, usually with non-beneficial outcomes. This is why my world doesn't have techno-magic like Eberron, it's simply too dangerous. If you tried to create something like a threshing machine powered by magic, it could develop a will of it's own and decide that it was tired of harvesting wheat and might instead try harvesting humans. There are some that believe that the gods are not truly "real" in the sense that they created mankind or the world. Instead, every time someone prays they make small manipulations to the aether and help form deities. The more followers a deity has (or had in some cases) the more powerful, coherent and able to affect the material realm that deity is. So instead of the gods creating mankind, mankind created the gods. So there is really no difference between the schools of magic, it's simply different ways that people have learned to focus and manipulate the aether. [/QUOTE]
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