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World building: magical trends
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<blockquote data-quote="Nevvur" data-source="post: 7291924" data-attributes="member: 6783882"><p>This sounds very similar to my cosmology. It's heavily based on the concept of thought-forms, as I had been inspired by Pratchett's <em>Small Gods</em> and Gaiman's <em>American Gods</em> when I set out to develop my setting. </p><p></p><p>One major difference is that unintentional spellcasting, as in your example with the smith and baker, isn't really a thing. Also, magic items inherently possess a degree of intelligence rather than a chance of developing it, though common ones are closer to a single bug in terms of intellect, and not really able to communicate with or resist their wielder.</p><p></p><p>Your last remark pretty much captures the essence of magic in my world, too. When I use the terms arcane, divine, and nature magic, I do it more for their accessibility to my audience than for their applicability in my setting. What really distinguishes the different types of magic are the state of mind of the caster as they shape the energy of magic. Intelligence based casters perform intense visualizations and process mental algorithms, Wisdom casters require clarity of mind and intuition, and Charisma casters shape it through force of will. I should also note that Warlocks are Int casters and Paladins are Wis casters in my world.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7291924, member: 6783882"] This sounds very similar to my cosmology. It's heavily based on the concept of thought-forms, as I had been inspired by Pratchett's [I]Small Gods[/I] and Gaiman's [I]American Gods[/I] when I set out to develop my setting. One major difference is that unintentional spellcasting, as in your example with the smith and baker, isn't really a thing. Also, magic items inherently possess a degree of intelligence rather than a chance of developing it, though common ones are closer to a single bug in terms of intellect, and not really able to communicate with or resist their wielder. Your last remark pretty much captures the essence of magic in my world, too. When I use the terms arcane, divine, and nature magic, I do it more for their accessibility to my audience than for their applicability in my setting. What really distinguishes the different types of magic are the state of mind of the caster as they shape the energy of magic. Intelligence based casters perform intense visualizations and process mental algorithms, Wisdom casters require clarity of mind and intuition, and Charisma casters shape it through force of will. I should also note that Warlocks are Int casters and Paladins are Wis casters in my world. [/QUOTE]
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