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<blockquote data-quote="ccs" data-source="post: 7195230" data-attributes="member: 6803664"><p>Both.</p><p>This is not an either/or situation.</p><p>Typically I'll make a short list of features I know I want included. Then I'll doodle the general outline of the continent/island/area etc. Next I plug in those features I listed.</p><p>Sometimes not everything looks right within the initial border I made. So I either alter the border or add more continents/islands/areas until it does look right. I'm not much concerned about making my worlds geography logical by real world standards. Odds are it'll look close enough. But if it doesn't? Magic must've been involved.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't worry about terrain features (mts, rivers, etc) except when they're part of, or are, the specific features I listed in the beginning. As the game progresses I fill in more of the map in whatever ways the story needs.</p><p>I have never fully detailed the backstory of the world, the activities of the gods, or the planar cosmology.</p><p>For the worlds backstory & tales of the gods? Bits & pieces will be added as needed. How the planes are structured? Doesn't matter. You're characters can't perceive the pattern. And the gods aren't going to tell you. So if you want to imagine the Great Wheel? The 4e whatever? Something else? OK, might be true. The important part is that Plane Shift etc works.</p></blockquote><p></p>
[QUOTE="ccs, post: 7195230, member: 6803664"] Both. This is not an either/or situation. Typically I'll make a short list of features I know I want included. Then I'll doodle the general outline of the continent/island/area etc. Next I plug in those features I listed. Sometimes not everything looks right within the initial border I made. So I either alter the border or add more continents/islands/areas until it does look right. I'm not much concerned about making my worlds geography logical by real world standards. Odds are it'll look close enough. But if it doesn't? Magic must've been involved.:) I don't worry about terrain features (mts, rivers, etc) except when they're part of, or are, the specific features I listed in the beginning. As the game progresses I fill in more of the map in whatever ways the story needs. I have never fully detailed the backstory of the world, the activities of the gods, or the planar cosmology. For the worlds backstory & tales of the gods? Bits & pieces will be added as needed. How the planes are structured? Doesn't matter. You're characters can't perceive the pattern. And the gods aren't going to tell you. So if you want to imagine the Great Wheel? The 4e whatever? Something else? OK, might be true. The important part is that Plane Shift etc works. [/QUOTE]
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