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*Pathfinder & Starfinder
World Building - Suggestions Please (be kind lol)
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<blockquote data-quote="BluWolf" data-source="post: 2566878" data-attributes="member: 627"><p><strong>Rome was not built in a day....</strong></p><p></p><p>...so don't expect an entire worl to be written in a few years.</p><p></p><p>Campaign worlds should be and are, living breathing things. There may be a big reason for everything but you should not expect your self to know it or your players to understand it.</p><p></p><p>My advice???</p><p></p><p>1) Start big then shelve it:</p><p></p><p>What I mean is start with some of the ground rules on how and why things work. What are the races, who are the deities, how does magic work or not work. What are some of the major themes of conflict in the world. What is the average technology level. Once you have the broad strokes, put it all away.</p><p></p><p>2) Focus small:</p><p></p><p>The best way to build a world is over time a by disparity. When you start a campaign flesh out a part of the worl that the campaign will start in. A region or a kingdom and flesh that out a little more. Use the big picture as your touch stone but don't be bound by it. In my experience, the first 5-6 levels normally all take place with in a region no larger than 100-150 mile radius (YMMV).</p><p></p><p>3) Write alot:</p><p></p><p>This is the hard part as it takes a certain degree of discipline.</p><p></p><p>And to your question "Is it worth it", in my opinion all creative efforts are worth it. Derivitive or not. You would be suprised at how few truely new ideas there are.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 2566878, member: 627"] [b]Rome was not built in a day....[/b] ...so don't expect an entire worl to be written in a few years. Campaign worlds should be and are, living breathing things. There may be a big reason for everything but you should not expect your self to know it or your players to understand it. My advice??? 1) Start big then shelve it: What I mean is start with some of the ground rules on how and why things work. What are the races, who are the deities, how does magic work or not work. What are some of the major themes of conflict in the world. What is the average technology level. Once you have the broad strokes, put it all away. 2) Focus small: The best way to build a world is over time a by disparity. When you start a campaign flesh out a part of the worl that the campaign will start in. A region or a kingdom and flesh that out a little more. Use the big picture as your touch stone but don't be bound by it. In my experience, the first 5-6 levels normally all take place with in a region no larger than 100-150 mile radius (YMMV). 3) Write alot: This is the hard part as it takes a certain degree of discipline. And to your question "Is it worth it", in my opinion all creative efforts are worth it. Derivitive or not. You would be suprised at how few truely new ideas there are. [/QUOTE]
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