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World Building - Suggestions Please (be kind lol)
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<blockquote data-quote="Nyaricus" data-source="post: 2567796" data-attributes="member: 35678"><p>hello all</p><p></p><p>well, first off, congradulations for deciding to make you own campaign. i am 17 now, and i have been creating mine for the past 5 years, on and off. Perhaps some of my best work has happened over this past summer and the previous one as well, and i am slowly, ever so slowly, creating something which i will work with, create for, and play in for a very long time.</p><p></p><p>It does take a lot of patience to do this; but you can become discouraged by WB-block (world-builders block, very similar to writers block <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) adn by other things as well ></p><p></p><p></p><p></p><p>stuff like this, it doesnt help. i would argue the point that since you have taken the time to even post that you wish to make something comprehensive and concrete, that you <strong>DO</strong> want to make this, you just need initiative, and a pat on the back to let you know that you are doing something good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>and you are; creating my D&D campaign world is one of my most time-consuming past-times, and it helps with many things that many people dont even realise. When building a campaign, you have to do a bunch of calculatiosn in your head, have a good (or better) imagination, have some skill with drawing, writing, etc. And not only that, its <em>enjoyable</em>.</p><p></p><p></p><p></p><p>As for imagination, and this comment, i say take it to whatever level you wish to. I don't own Acrobat Writer (gods, i dont even know the proper name, but you get the idea) but i plan to and write MY campaign up. I plan to try to sell it when it is complete. and what is wrong with that? nothing at all. So do yourself a favour, and dont listen to Yair. do what you will, but dont stress over the little stuff. Overwise, you forget the important stuff.</p><p></p><p>************************</p><p></p><p>Now, to actual details on building your campaign, It IS all about personal style (starting bid > going small, or vice-versa) but either way, you need to consider you players first. Create your base races (or use standard ones) create classes (or use standard ones) and make the theme for them and your world in general. It seems that you have. Orcs are Necromatic Demon-summoners who enslaved the Ogres, Elves are nearly extinct, but their half-elven descendants live on in their place (for the most part), Goblinoids are extinct, the Dwarves are thriving; Halflings are powerful merchants in many cases, and humans have a variety of kingdoms and such to call home. You do not mention gnomes, but neither do you have to have them in your campaign. IMC, gnomes are a more "traditional" creatures, being minor faries like in medieval folklore, and are not playable as charcters (But then, that is my approach, and you don't have to take it that way). Back to theme, what is your worlds? for example, my campaign has definite Tolkien overtones, along with pure folklore and mythology themes, and is set in a place that is very much like Europe in about 1050 AD. What is your inspiration? why do you ahve your Orcs the way they are? why do you not have many Elves? Why are there so many Dwarves? What countries are your Human nations based off of? You need to maybe compile a list of movies, books, pictures, etc that have influenced you to do things this way. This was done in the start of the Ebberron CS with movies, but i had been compiling a list of influences long before that. You can alwasy refer to those things, so they are an excellent way of introducing your world to new players, etc. Many of my players are noobs to D&D in general, so i gave them some of RA Salvatores Forgotten Realms books to read, and one guy is enjoying the Cleric Quintet immensly <em>and</em> he is getting his very first taste of FRCS.</p><p></p><p>Anyways, good luck, and keep us updated, and hand out any issues you have with tricky parts. I for one can help you lots; i dont mind creating even if i will never ever use it IMG <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />. Cheers</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2567796, member: 35678"] hello all well, first off, congradulations for deciding to make you own campaign. i am 17 now, and i have been creating mine for the past 5 years, on and off. Perhaps some of my best work has happened over this past summer and the previous one as well, and i am slowly, ever so slowly, creating something which i will work with, create for, and play in for a very long time. It does take a lot of patience to do this; but you can become discouraged by WB-block (world-builders block, very similar to writers block :P) adn by other things as well > stuff like this, it doesnt help. i would argue the point that since you have taken the time to even post that you wish to make something comprehensive and concrete, that you [B]DO[/B] want to make this, you just need initiative, and a pat on the back to let you know that you are doing something good ;) and you are; creating my D&D campaign world is one of my most time-consuming past-times, and it helps with many things that many people dont even realise. When building a campaign, you have to do a bunch of calculatiosn in your head, have a good (or better) imagination, have some skill with drawing, writing, etc. And not only that, its [I]enjoyable[/I]. As for imagination, and this comment, i say take it to whatever level you wish to. I don't own Acrobat Writer (gods, i dont even know the proper name, but you get the idea) but i plan to and write MY campaign up. I plan to try to sell it when it is complete. and what is wrong with that? nothing at all. So do yourself a favour, and dont listen to Yair. do what you will, but dont stress over the little stuff. Overwise, you forget the important stuff. ************************ Now, to actual details on building your campaign, It IS all about personal style (starting bid > going small, or vice-versa) but either way, you need to consider you players first. Create your base races (or use standard ones) create classes (or use standard ones) and make the theme for them and your world in general. It seems that you have. Orcs are Necromatic Demon-summoners who enslaved the Ogres, Elves are nearly extinct, but their half-elven descendants live on in their place (for the most part), Goblinoids are extinct, the Dwarves are thriving; Halflings are powerful merchants in many cases, and humans have a variety of kingdoms and such to call home. You do not mention gnomes, but neither do you have to have them in your campaign. IMC, gnomes are a more "traditional" creatures, being minor faries like in medieval folklore, and are not playable as charcters (But then, that is my approach, and you don't have to take it that way). Back to theme, what is your worlds? for example, my campaign has definite Tolkien overtones, along with pure folklore and mythology themes, and is set in a place that is very much like Europe in about 1050 AD. What is your inspiration? why do you ahve your Orcs the way they are? why do you not have many Elves? Why are there so many Dwarves? What countries are your Human nations based off of? You need to maybe compile a list of movies, books, pictures, etc that have influenced you to do things this way. This was done in the start of the Ebberron CS with movies, but i had been compiling a list of influences long before that. You can alwasy refer to those things, so they are an excellent way of introducing your world to new players, etc. Many of my players are noobs to D&D in general, so i gave them some of RA Salvatores Forgotten Realms books to read, and one guy is enjoying the Cleric Quintet immensly [I]and[/I] he is getting his very first taste of FRCS. Anyways, good luck, and keep us updated, and hand out any issues you have with tricky parts. I for one can help you lots; i dont mind creating even if i will never ever use it IMG :cool:. Cheers [/QUOTE]
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