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World Building - Suggestions Please (be kind lol)
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<blockquote data-quote="Kristivas" data-source="post: 2577886" data-attributes="member: 34179"><p>Nyaricus, that was a great post and exactly what I was looking for.</p><p></p><p>You mentioned 2 things just about everyone asks me.</p><p>1. Why are there so few elves?</p><p>and...</p><p>2. You never mention gnomes.</p><p></p><p>If you were wondering..</p><p></p><p>1. The Elves, though good, have always been haughty and aloof. When they began warring with the Orcs, their egos got the better of them and they chose to fight the war alone, rather than enlist the aid of the 'lesser' races. The Orcs, on the other hand, were making deals with demons for power, which gave them the strength to subdue large numbers of Ogres. By the time the Elves learned their 'lesson', it was too late. I'd like to make it part of the campaign for the Elves to come together under a new leader. I'd really want to make that an epic-type of adventure (think RttToEE sized). The reason the Dwarves won their war was because of their allies, two human kingdoms and halfling 'business partners'. The Elves, if they can ever reform their old nations, probably won't make the same mistake twice.</p><p></p><p>2. The Gnomes, on the whole, have been embroiled in a civil war with their Svirfneblin cousins for ages. The war has left both races in financial ruin with casualties too numerous to count. When the game begins, the war will have ended at a stalemate with the 'good' gnomes forsaking most of their deep underground homes and coming back to the surface. The upside of said war is that Gnomish technology made great leaps in times of desperation (though, nothing too fancy. I don't want to lose the middle-ages feel).</p><p></p><p></p><p>*I started writing these past few days, and started small like suggested, though I didn't start too small. I picked a country (Sul'koradas) and wrote breif descriptions of the landscapes and brief descriptions of the 13 tribes that inhabit this large region and their state of government and such. I plan to do more later tonight to flesh it out. From all of the info I've gathered from you guys, I'm going to take that approach for now. Start with an area, then kinda flesh it out more and more, then shelve it for awhile and move on to something else.</p><p></p><p>Making realm-specific PrCs will be kinda tough, but luckily I have awhile to think about it.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 2577886, member: 34179"] Nyaricus, that was a great post and exactly what I was looking for. You mentioned 2 things just about everyone asks me. 1. Why are there so few elves? and... 2. You never mention gnomes. If you were wondering.. 1. The Elves, though good, have always been haughty and aloof. When they began warring with the Orcs, their egos got the better of them and they chose to fight the war alone, rather than enlist the aid of the 'lesser' races. The Orcs, on the other hand, were making deals with demons for power, which gave them the strength to subdue large numbers of Ogres. By the time the Elves learned their 'lesson', it was too late. I'd like to make it part of the campaign for the Elves to come together under a new leader. I'd really want to make that an epic-type of adventure (think RttToEE sized). The reason the Dwarves won their war was because of their allies, two human kingdoms and halfling 'business partners'. The Elves, if they can ever reform their old nations, probably won't make the same mistake twice. 2. The Gnomes, on the whole, have been embroiled in a civil war with their Svirfneblin cousins for ages. The war has left both races in financial ruin with casualties too numerous to count. When the game begins, the war will have ended at a stalemate with the 'good' gnomes forsaking most of their deep underground homes and coming back to the surface. The upside of said war is that Gnomish technology made great leaps in times of desperation (though, nothing too fancy. I don't want to lose the middle-ages feel). *I started writing these past few days, and started small like suggested, though I didn't start too small. I picked a country (Sul'koradas) and wrote breif descriptions of the landscapes and brief descriptions of the 13 tribes that inhabit this large region and their state of government and such. I plan to do more later tonight to flesh it out. From all of the info I've gathered from you guys, I'm going to take that approach for now. Start with an area, then kinda flesh it out more and more, then shelve it for awhile and move on to something else. Making realm-specific PrCs will be kinda tough, but luckily I have awhile to think about it. [/QUOTE]
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