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World Building - Suggestions Please (be kind lol)
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<blockquote data-quote="Eloi" data-source="post: 2654252" data-attributes="member: 27826"><p>There will always be plot threads running through anything the characters do. While they are on the main quest (recovery of a potent magic item), they could be mistaken for freelancers and hired by the BBEG to "go here and do this one thing for me, I need XXXX to complete my ritual". If they actually manage to hold it together and not bust out laughing (or something else that lets the cat out of the bag), then they really have the BBEG over a barrel when they come back with the one ingredient which is critical to obtaining the thing he really, really wants, and want payment. You know, something simple, like (potent magic item) once he's done with his ritual. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There will be times when it will be possible to do a kindness to/for a creature that isn't expecting any help, and earn rewards that can beggar the imagination for doing so. Gor'tok the Giant may have been blinded with red-hot irons and had his wrists nailed together behind his back.. if you happen to hear his agonized wails when it is your turn on watch, and then offer him kindness, maybe even help nurse him back to health, you have such a great plot device walking around, the mind reels just thinking about it. "Okay, you fail your save, and you're Held. The Illithid cackles, and moves in for some brain sherbert. Now, that was on 13.. on 12, the building gives a terrible squealing groan. The roof is now being lifted off.. and the face of a Colossal Giant peers in. It's Gor'tok! "<span style="font-size: 26px">My Friend!</span>" Gor'tok is displeased with the Illithid. Let's see what Gor'tok does.. (rolls).."</p><p></p><p>There may be a reason why all the characters have been running into is low HD creatures - perhaps a BBEG is building a castle, and has swept up all the high HD types into a labor gang. Perhaps a Dragon is testing a new Air-to-Surface spell, and needs targets of a certain.. thickness.. to gauge the results properly. Perhaps the entire extended warband is visiting an evil high priest for their annual checkup. Maybe all 14 high-HD creatures in this area are currently trapped in the limbo of a Mirror of Life Trapping that's on the inside of the locket that the Monk wears because she likes the look of, and never got around to Detecting Magic on.</p><p></p><p>The threads of destiny run through the actions of your characters, and breathe life into the tapestry of adventure that they create. Every Elder God they can prevent the summoning of, every orphanage unburnt, are events that support and promote the weal and wellbeing of the civilization they live in.</p><p></p><p>If little Timmy is in the well, somebody's got to get him out. Try to get there before the Succubi with a Wand of Enlarge does. Loss of innocence is a Bad Thing. You don't want to run into Dark Timmy later..</p></blockquote><p></p>
[QUOTE="Eloi, post: 2654252, member: 27826"] There will always be plot threads running through anything the characters do. While they are on the main quest (recovery of a potent magic item), they could be mistaken for freelancers and hired by the BBEG to "go here and do this one thing for me, I need XXXX to complete my ritual". If they actually manage to hold it together and not bust out laughing (or something else that lets the cat out of the bag), then they really have the BBEG over a barrel when they come back with the one ingredient which is critical to obtaining the thing he really, really wants, and want payment. You know, something simple, like (potent magic item) once he's done with his ritual. :) There will be times when it will be possible to do a kindness to/for a creature that isn't expecting any help, and earn rewards that can beggar the imagination for doing so. Gor'tok the Giant may have been blinded with red-hot irons and had his wrists nailed together behind his back.. if you happen to hear his agonized wails when it is your turn on watch, and then offer him kindness, maybe even help nurse him back to health, you have such a great plot device walking around, the mind reels just thinking about it. "Okay, you fail your save, and you're Held. The Illithid cackles, and moves in for some brain sherbert. Now, that was on 13.. on 12, the building gives a terrible squealing groan. The roof is now being lifted off.. and the face of a Colossal Giant peers in. It's Gor'tok! "[SIZE=7]My Friend![/SIZE]" Gor'tok is displeased with the Illithid. Let's see what Gor'tok does.. (rolls).." There may be a reason why all the characters have been running into is low HD creatures - perhaps a BBEG is building a castle, and has swept up all the high HD types into a labor gang. Perhaps a Dragon is testing a new Air-to-Surface spell, and needs targets of a certain.. thickness.. to gauge the results properly. Perhaps the entire extended warband is visiting an evil high priest for their annual checkup. Maybe all 14 high-HD creatures in this area are currently trapped in the limbo of a Mirror of Life Trapping that's on the inside of the locket that the Monk wears because she likes the look of, and never got around to Detecting Magic on. The threads of destiny run through the actions of your characters, and breathe life into the tapestry of adventure that they create. Every Elder God they can prevent the summoning of, every orphanage unburnt, are events that support and promote the weal and wellbeing of the civilization they live in. If little Timmy is in the well, somebody's got to get him out. Try to get there before the Succubi with a Wand of Enlarge does. Loss of innocence is a Bad Thing. You don't want to run into Dark Timmy later.. [/QUOTE]
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