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<blockquote data-quote="overgeeked" data-source="post: 9051935" data-attributes="member: 86653"><p>Yes and yes.</p><p></p><p>It's only as hard to make as you want it to be. Either they're impossible because you want them to be impossible, or they're available for a few gold at every shop in every small village. It's entirely your call. You don't have to sort out the "magical engineering" of the device. You can just write up a magic item, describe it's function, and put it into your world.</p><p></p><p>That Arthur C. Clarke quote and its corollary. Sufficiently advance [pick one: science or magic] is indistinguishable from [the other].</p><p></p><p>Yep. You can do anything you want in a world you build and/or run as a referee. The only limit is your imagination and how much time you have in a day to create every detail of your world. Which is why the common advice is to not worry about the big picture worldbuilding and focus instead on the small-scale stuff the PCs will actually interact with, because the tendency is to get sucked into the minutia of worldbuilding and get lost in that. Putting in hours and hours of work on things that the PCs will likely never know about and/or never see in the game. Which makes it, effectively, a waste of time.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9051935, member: 86653"] Yes and yes. It's only as hard to make as you want it to be. Either they're impossible because you want them to be impossible, or they're available for a few gold at every shop in every small village. It's entirely your call. You don't have to sort out the "magical engineering" of the device. You can just write up a magic item, describe it's function, and put it into your world. That Arthur C. Clarke quote and its corollary. Sufficiently advance [pick one: science or magic] is indistinguishable from [the other]. Yep. You can do anything you want in a world you build and/or run as a referee. The only limit is your imagination and how much time you have in a day to create every detail of your world. Which is why the common advice is to not worry about the big picture worldbuilding and focus instead on the small-scale stuff the PCs will actually interact with, because the tendency is to get sucked into the minutia of worldbuilding and get lost in that. Putting in hours and hours of work on things that the PCs will likely never know about and/or never see in the game. Which makes it, effectively, a waste of time. [/QUOTE]
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