Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World-Building tips: what does "What is the Game?" mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 7421788" data-attributes="member: 75787"><p>The three concepts you mention are part of differentiating experiences, but they are aspects, not classifications. In answer to your question "What are the different kinds of 'game' you can have?" I'd suggest that the answer is "too many to list".</p><p></p><p>The email you quote suggests a parallel to boardgames: "Catan versus Jenga versus Gloomhaven"</p><p></p><p>In boardgames there is a useful concept many people use to compare boardgames. It's very hard to list "the best game of type XXX" as types are ill-defined and they have overlap. Gloomhaven might be the best "dungeon-crawl style game best with two-three players who don't mind a fair amount of book-keeping" but that's not a terribly helpful statement. Instead there is the concept of only keeping games for which you personally find no other game has the same experience/feel that is better.</p><p></p><p>So I keep Gloomhaven because it has much the same feel/experience as (say) Descent, but I like it more.</p><p></p><p>So, for roleplaying games, I think the quote above that helps most is "If you can swap one world for another and gameplay doesn't change much, why bother?"</p><p></p><p>So, if I am playing in a d20-based game set in the Forgotten Realms where I wander around and play isolated modules (DDAL) I am unlikely to want to play a d20-based game set in a similar world where I wander around and play isolated modules (Pathfinder). They have much the same experience. However I would want to play Call of Cthulhu or Night's Black Agents.</p><p></p><p>So mechanics generate a different experience. However I've also run a dozen long campaigns in many systems -- often repeating mechanics. So then it falls to world-building or setting to make a unique experience.</p><p></p><p>As an example, I ran two Numenéra campaigns. One has the players flying a spaceship off through portals and exploring strange new worlds and unique civilizations. Another has the players as part of a military expedition force dragging a large artifact by foot very slowly back from the wilds to the home lands. Same system, same world, but the setting for the play is very different.</p><p></p><p>Overall, my take-away from this email is: Try something different. If you find you are thinking of building a world and it seems similar to someone else's, maybe change something. It's not like there's a list of 200 different experiences and you can pick from them -- it's a call to look at what is out there, and be different</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7421788, member: 75787"] The three concepts you mention are part of differentiating experiences, but they are aspects, not classifications. In answer to your question "What are the different kinds of 'game' you can have?" I'd suggest that the answer is "too many to list". The email you quote suggests a parallel to boardgames: "Catan versus Jenga versus Gloomhaven" In boardgames there is a useful concept many people use to compare boardgames. It's very hard to list "the best game of type XXX" as types are ill-defined and they have overlap. Gloomhaven might be the best "dungeon-crawl style game best with two-three players who don't mind a fair amount of book-keeping" but that's not a terribly helpful statement. Instead there is the concept of only keeping games for which you personally find no other game has the same experience/feel that is better. So I keep Gloomhaven because it has much the same feel/experience as (say) Descent, but I like it more. So, for roleplaying games, I think the quote above that helps most is "If you can swap one world for another and gameplay doesn't change much, why bother?" So, if I am playing in a d20-based game set in the Forgotten Realms where I wander around and play isolated modules (DDAL) I am unlikely to want to play a d20-based game set in a similar world where I wander around and play isolated modules (Pathfinder). They have much the same experience. However I would want to play Call of Cthulhu or Night's Black Agents. So mechanics generate a different experience. However I've also run a dozen long campaigns in many systems -- often repeating mechanics. So then it falls to world-building or setting to make a unique experience. As an example, I ran two Numenéra campaigns. One has the players flying a spaceship off through portals and exploring strange new worlds and unique civilizations. Another has the players as part of a military expedition force dragging a large artifact by foot very slowly back from the wilds to the home lands. Same system, same world, but the setting for the play is very different. Overall, my take-away from this email is: Try something different. If you find you are thinking of building a world and it seems similar to someone else's, maybe change something. It's not like there's a list of 200 different experiences and you can pick from them -- it's a call to look at what is out there, and be different [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World-Building tips: what does "What is the Game?" mean?
Top