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World-building: What Have I Done?
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<blockquote data-quote="tauton_ikhnos" data-source="post: 1384632" data-attributes="member: 16195"><p>Building Nations, In-to-Out:</p><p></p><p><u>Narbonnes</u></p><p>600 square miles (approx. 200 arable; effectively 260 w/Plant Growth)</p><p>Pop 50,000; approx 15% urban (7,500)</p><p>Wizards 1500 (approx. 80 at 11th+)</p><p></p><p>Magiocracy. Primary source of authority is in Grand Council, made up of 40 wizards primarily 11th level or higher ("merit" based testing = essentially peer review + Spellcraft DC 25 test with no magic items allowed + access to Legend Lore, Scrying, True Seeing and Tongues, the "spells of state"). Grand Council is always 40, even if more qualify. Position is for life, but accidents known to happen from time to time.</p><p></p><p>Grand Council elects certain positions with specific duties, such as Minister of Finances and Minister of War. Sometimes elected from within Grand Council, but usually trusted associates instead.</p><p></p><p><em>insert major NPCs here</em></p><p></p><p>Narbonne has little sea trade, harboring fishing fleet, very small navy (3 warships, 400 crew, plus capability to carry +500 soldiers). Pirates not significant problem, due to poor harbor, little trade, few fat targets, and tendency of Grand Council to set sea on fire when ticked off.</p><p></p><p>Almost entirely surrounded by Languedoc, which is held off by pre-eminence of wizards in Narbonne, mountain range (+ dwarven kingdoms there), and fact that Narbonne's land generally low quality. Narbonne has access to several wizard and arcane other PrCs, strong military tradition.</p><p></p><p>Trade with Languedoc happens via NW dwarven kingdoms.</p><p></p><p>Points of Interest, Narbonne</p><p>- The city itself (3,500 people)</p><p>- The Council Tower: 30 story roundtower; outer wall & stair constructed from Glassteel, inner stone blocks Hardened, soaring ramparts and some levitating/orbiting platforms with spyglasses, permanent Walls of Force, etc.</p><p>- The Red And Black: wizard university, also center of alchemy, astronomy and medicine</p><p>- Hero Square: massive (and beautiful) statuary garden composed of fallen heroes whose bodies were healed, equipped & turned to stone; legend says that they will someday defend the city.</p><p>- Moradin Plaza: a vast, flat space surrounded by arches and constructed entirely of Echostone; built by the city in honor of Moradin (a dwarven bard)</p><p></p><p>Points of Interest, Bordering Dwarves</p><p>- Trail of Stone: 25 mile long, 150 ft wide, 350 ft high tunnel through dwarven mountain.</p><p>- House of Echoes & Moradin's Call: see <a href="http://www.matantisi.com/aquerra/IRON_DM/rbc2002/R1M2.htm" target="_blank">Echo of Snow</a>, by PirateCat</p></blockquote><p></p>
[QUOTE="tauton_ikhnos, post: 1384632, member: 16195"] Building Nations, In-to-Out: [u]Narbonnes[/u] 600 square miles (approx. 200 arable; effectively 260 w/Plant Growth) Pop 50,000; approx 15% urban (7,500) Wizards 1500 (approx. 80 at 11th+) Magiocracy. Primary source of authority is in Grand Council, made up of 40 wizards primarily 11th level or higher ("merit" based testing = essentially peer review + Spellcraft DC 25 test with no magic items allowed + access to Legend Lore, Scrying, True Seeing and Tongues, the "spells of state"). Grand Council is always 40, even if more qualify. Position is for life, but accidents known to happen from time to time. Grand Council elects certain positions with specific duties, such as Minister of Finances and Minister of War. Sometimes elected from within Grand Council, but usually trusted associates instead. [i]insert major NPCs here[/i] Narbonne has little sea trade, harboring fishing fleet, very small navy (3 warships, 400 crew, plus capability to carry +500 soldiers). Pirates not significant problem, due to poor harbor, little trade, few fat targets, and tendency of Grand Council to set sea on fire when ticked off. Almost entirely surrounded by Languedoc, which is held off by pre-eminence of wizards in Narbonne, mountain range (+ dwarven kingdoms there), and fact that Narbonne's land generally low quality. Narbonne has access to several wizard and arcane other PrCs, strong military tradition. Trade with Languedoc happens via NW dwarven kingdoms. Points of Interest, Narbonne - The city itself (3,500 people) - The Council Tower: 30 story roundtower; outer wall & stair constructed from Glassteel, inner stone blocks Hardened, soaring ramparts and some levitating/orbiting platforms with spyglasses, permanent Walls of Force, etc. - The Red And Black: wizard university, also center of alchemy, astronomy and medicine - Hero Square: massive (and beautiful) statuary garden composed of fallen heroes whose bodies were healed, equipped & turned to stone; legend says that they will someday defend the city. - Moradin Plaza: a vast, flat space surrounded by arches and constructed entirely of Echostone; built by the city in honor of Moradin (a dwarven bard) Points of Interest, Bordering Dwarves - Trail of Stone: 25 mile long, 150 ft wide, 350 ft high tunnel through dwarven mountain. - House of Echoes & Moradin's Call: see [url=http://www.matantisi.com/aquerra/IRON_DM/rbc2002/R1M2.htm]Echo of Snow[/url], by PirateCat [/QUOTE]
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