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World-building: What Have I Done?
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<blockquote data-quote="tauton_ikhnos" data-source="post: 1399143" data-attributes="member: 16195"><p><u><a href="http://www.matantisi.com/aquerra/IRON_DM/rbc2002/R1M2.htm" target="_blank">Echo of Snow</a>, revised for 5th level PCs</u></p><p></p><p><strong>Thorstod Hammerdrum (CR 13)</strong></p><p>Wight (dwarf), Bard 10</p><p>HP 168 (hopefully will last a few rounds) (14d12)</p><p>Init +2 (dex)</p><p>Spd 30 ft</p><p>AC 16 (+2 dex, +4 natural)</p><p>Base Attack +8/Grapple +8/Melee +8/Missile +10</p><p>Slam +8/+3 (1d4+1 plus one -1 energy drain/round)</p><p>Create Spawn (Shadows)</p><p>Darkvision 60 ft</p><p>Undead Traits</p><p>Fort +4, Ref +10, Will +9</p><p>Str 10, Dex 14, Con -, Int 11, Wis 15, Cha 21</p><p>Feats: Persistent Word, Dodge, Wpn Focus (longsword), Alertness, Extend Spell</p><p>Owned:</p><p>- longsword +2, frost</p><p>- winged boots</p><p></p><p>15 wights (6 HD) scattered about as chaff to keep Thorstod alive longer.</p><p></p><p>2 wights (6 HD + 2 bard) at door.</p><p></p><p>Drop zombie ettin; instead, replace with hell hound advanced to 9 HD (Large). Thorstod is the result of fiendish influences, which I will try to weave into larger plot later.</p><p></p><p>Heh. If Thorstod is killed, may have him return as half-fiend spectre or wraith, later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. If saved by PC diplomacy/bluff/etc, then maybe give PCs clue that he was manipulated.</p><p></p><p>Nightcrawler: changing few things here:</p><p>- is not "present" beneath earth; instead, will be created by Song of Power</p><p>- add living sacrifice, one of students who was captured, not killed</p><p>- if PCs fail, nightcrawler vomits from student's mouth, trailing blood; student dies, nightcrawler burrows into the earth, keening its own variant of same Song of Power</p><p>- maybe give AoOs to anyone in range, set it at 50 hp for first round</p><p>- Then Bad Things Happen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>Side adventures, occurring simultaneously</u></p><p></p><p>PCs get together. Planning to gloss this over - get together for Base of Operations, below, stay together after that because of threat.</p><p></p><p><em>Base of Operations</em> by Ed Stark (target level 5)</p><p>- this is whole reason PCs will be in dwarven mountains in first place</p><p>- word is that keep is available for taking day's march north of Narbonne/quarter day east of Moradin's Echo</p><p>- rumored treasure, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>- this will be cakewalk compared to Eye for an Eye + Echo of Snow.</p><p>- will let PCs show off after I kick their butts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><em>Eye for an Eye</em> by Monte Cook (target level 8)</p><p>- Elaine has plenty of enemies; one of them is cashing in</p><p>- Note: will need to buff enemies.</p></blockquote><p></p>
[QUOTE="tauton_ikhnos, post: 1399143, member: 16195"] [u][url=http://www.matantisi.com/aquerra/IRON_DM/rbc2002/R1M2.htm]Echo of Snow[/url], revised for 5th level PCs[/u] [b]Thorstod Hammerdrum (CR 13)[/b] Wight (dwarf), Bard 10 HP 168 (hopefully will last a few rounds) (14d12) Init +2 (dex) Spd 30 ft AC 16 (+2 dex, +4 natural) Base Attack +8/Grapple +8/Melee +8/Missile +10 Slam +8/+3 (1d4+1 plus one -1 energy drain/round) Create Spawn (Shadows) Darkvision 60 ft Undead Traits Fort +4, Ref +10, Will +9 Str 10, Dex 14, Con -, Int 11, Wis 15, Cha 21 Feats: Persistent Word, Dodge, Wpn Focus (longsword), Alertness, Extend Spell Owned: - longsword +2, frost - winged boots 15 wights (6 HD) scattered about as chaff to keep Thorstod alive longer. 2 wights (6 HD + 2 bard) at door. Drop zombie ettin; instead, replace with hell hound advanced to 9 HD (Large). Thorstod is the result of fiendish influences, which I will try to weave into larger plot later. Heh. If Thorstod is killed, may have him return as half-fiend spectre or wraith, later :D. If saved by PC diplomacy/bluff/etc, then maybe give PCs clue that he was manipulated. Nightcrawler: changing few things here: - is not "present" beneath earth; instead, will be created by Song of Power - add living sacrifice, one of students who was captured, not killed - if PCs fail, nightcrawler vomits from student's mouth, trailing blood; student dies, nightcrawler burrows into the earth, keening its own variant of same Song of Power - maybe give AoOs to anyone in range, set it at 50 hp for first round - Then Bad Things Happen :) [u]Side adventures, occurring simultaneously[/u] PCs get together. Planning to gloss this over - get together for Base of Operations, below, stay together after that because of threat. [i]Base of Operations[/i] by Ed Stark (target level 5) - this is whole reason PCs will be in dwarven mountains in first place - word is that keep is available for taking day's march north of Narbonne/quarter day east of Moradin's Echo - rumored treasure, of course :) - this will be cakewalk compared to Eye for an Eye + Echo of Snow. - will let PCs show off after I kick their butts :D [i]Eye for an Eye[/i] by Monte Cook (target level 8) - Elaine has plenty of enemies; one of them is cashing in - Note: will need to buff enemies. [/QUOTE]
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