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World-by-world ideas on how to handle Planeswalkers in traditional D&D worlds
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<blockquote data-quote="The Glen" data-source="post: 8004927" data-attributes="member: 6800327"><p>The trick to Mystara is that it's not very friendly to visitors from outer planes. Immortals (their replacement for gods) take a dim view on visitors from other planes. They keep out species known to be hostile like illithid or gith, the fiends are held at bay and even angels aren't welcome. If the planeswalker shows up, does a little tourism, and heads off nothing will probably happen. If the walker gets delusions of grandeur then steps will be made to remove him. The council of intrusion does keep track of all visitors from other worlds.</p></blockquote><p></p>
[QUOTE="The Glen, post: 8004927, member: 6800327"] The trick to Mystara is that it's not very friendly to visitors from outer planes. Immortals (their replacement for gods) take a dim view on visitors from other planes. They keep out species known to be hostile like illithid or gith, the fiends are held at bay and even angels aren't welcome. If the planeswalker shows up, does a little tourism, and heads off nothing will probably happen. If the walker gets delusions of grandeur then steps will be made to remove him. The council of intrusion does keep track of all visitors from other worlds. [/QUOTE]
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Community
General Tabletop Discussion
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World-by-world ideas on how to handle Planeswalkers in traditional D&D worlds
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