Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
World-by-world ideas on how to handle Planeswalkers in traditional D&D worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urriak Uruk" data-source="post: 8005180" data-attributes="member: 7015558"><p><strong>Oerth (Greyhawk)</strong></p><p></p><p>Oerth and Toril may not seem so different on their surface, but the two are very different in how they treat visitors from other worlds. Wizards are more rare than in Toril, and are far more mistrusted by the common folk and nobility alike. Commoners are well aware of the existence of worlds beyond Oerth, but live in fear of them. After all, Iuz the Evil, one of Oerth's most evil rulers, is the progeny of a demon lord of the Abyss. And although it is known that the gods worshipped on Oerth live upon their own planes beyond the material plane, it is far likelier to receive a visitor from the Shadowfel or Feywild, here to steal children in the night. For these reasons, folk are far more likely to distrust a Planeswalker visitor from another world.</p><p></p><p>Only the most learned of mages, such as Mordenkainen, is likely to know of the existence of Planeswalkers. Few spellcasters ever accumulate enough ability to learn the planeshift spell to leave Toril, although some have. The majority of those who have tend to be of evil nature, such as Acererak and Vecna, both liches. And those who do learn how to leave rarely ever return; Oerth is not the most inhospitable of worlds, but it is hardly peaceful or stable either. Even wizards of good or neutral alignment, once they have learned the planeshift spell, typically decide their talents or more appreciated in the library of Candlekeep or on the streets of Sigil. Those few on Oerth to have a planeswalker spark ignite are for this reason unlikely to ever return; why would they, when their abilities are likely to label them a heretic or even demon?</p><p></p><p>Perhaps worse, is that the more malicious factions of Oerth are want to covet the power of planeswalkers and pursue them without mercy. Both Iuz the Evil and the Scarlet Brotherhood are curious as to the nature of the planeswalker spark, and would treasure the opportunity to enslave one for themselves. The very existence of worlds beyond their sight infuriates those with power, so a planeswalker visitor, if their nature becomes clear, may find themselves pursued by assassins of the Scarlet Brotherhood.</p><p></p><p>Overall, it is recommended that planeswalkers avoid Oerth, unless they take care to hide their abilities. Local townsfolk, and even lords and ladies, are quick to assume that those from beyond their world hold ill-intent in their hearts, and will need proof to prove good intentions. One must take great care to avoid the agents of more deadly foes, who would gladly slip a sleeping agent to drug and kidnap a planeswalker. I do not envy the extra-planar visitor who is tortured in the halls of Dorakaa.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8005180, member: 7015558"] [B]Oerth (Greyhawk)[/B] Oerth and Toril may not seem so different on their surface, but the two are very different in how they treat visitors from other worlds. Wizards are more rare than in Toril, and are far more mistrusted by the common folk and nobility alike. Commoners are well aware of the existence of worlds beyond Oerth, but live in fear of them. After all, Iuz the Evil, one of Oerth's most evil rulers, is the progeny of a demon lord of the Abyss. And although it is known that the gods worshipped on Oerth live upon their own planes beyond the material plane, it is far likelier to receive a visitor from the Shadowfel or Feywild, here to steal children in the night. For these reasons, folk are far more likely to distrust a Planeswalker visitor from another world. Only the most learned of mages, such as Mordenkainen, is likely to know of the existence of Planeswalkers. Few spellcasters ever accumulate enough ability to learn the planeshift spell to leave Toril, although some have. The majority of those who have tend to be of evil nature, such as Acererak and Vecna, both liches. And those who do learn how to leave rarely ever return; Oerth is not the most inhospitable of worlds, but it is hardly peaceful or stable either. Even wizards of good or neutral alignment, once they have learned the planeshift spell, typically decide their talents or more appreciated in the library of Candlekeep or on the streets of Sigil. Those few on Oerth to have a planeswalker spark ignite are for this reason unlikely to ever return; why would they, when their abilities are likely to label them a heretic or even demon? Perhaps worse, is that the more malicious factions of Oerth are want to covet the power of planeswalkers and pursue them without mercy. Both Iuz the Evil and the Scarlet Brotherhood are curious as to the nature of the planeswalker spark, and would treasure the opportunity to enslave one for themselves. The very existence of worlds beyond their sight infuriates those with power, so a planeswalker visitor, if their nature becomes clear, may find themselves pursued by assassins of the Scarlet Brotherhood. Overall, it is recommended that planeswalkers avoid Oerth, unless they take care to hide their abilities. Local townsfolk, and even lords and ladies, are quick to assume that those from beyond their world hold ill-intent in their hearts, and will need proof to prove good intentions. One must take great care to avoid the agents of more deadly foes, who would gladly slip a sleeping agent to drug and kidnap a planeswalker. I do not envy the extra-planar visitor who is tortured in the halls of Dorakaa. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
World-by-world ideas on how to handle Planeswalkers in traditional D&D worlds
Top