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World/campaign building: combine ideas, or focus?
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<blockquote data-quote="Tonguez" data-source="post: 1225009" data-attributes="member: 1125"><p>I know its your game but having a large and abandoned city ready to inhabit seems a little too convinient to me. Unless of course that you mean a ruined city in the wilderness which must still be explored and cleansed of any lingering 'evil' before it is truely habitable<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. In the mean time the settlers have established a bridgehead and good relations with the native lizardfolk</p><p> </p><p></p><p></p><p>I'd suggest some kind of crystal that gives off light and has become all the rage back in the old world - unknown to the old worlders the crystals are very powerful if correctly tapped (psionics perhaps) - perhaps it was misuse of these crystals that caused the city to be abandoned. Oh and definately include Crystal skulls</p><p></p><p></p><p></p><p>Cool setup I'm wondering what the role of the PCs will be within the setting - will they be 'mere pawns in the games of powerful men' or will they be the Powerful Men playing games with the lives of those around them!</p><p></p><p>I'd suggest that the King definately NOT have appointed a Duke for the colony yet. This scenario is pretty much crying out for a weak, ineffectual and easily corruptable 'central authority' - this allows all kinds of political shennanigans to occur and also gives room for the PCs to move in and assume 'authority' - legitimate or otherwise - if they so wish</p><p></p><p></p><p></p><p>Don't forget the 'natives' - they're not just monsters afterall - </p><p></p><p>Also renaissance saw the development of alchemy as Natural Magicks or 'Science' in which Magicians saw themselves as Philosophers and distinct from Scorcerers who dealth with foul spirits - how will you incorporate this?</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1225009, member: 1125"] I know its your game but having a large and abandoned city ready to inhabit seems a little too convinient to me. Unless of course that you mean a ruined city in the wilderness which must still be explored and cleansed of any lingering 'evil' before it is truely habitable:). In the mean time the settlers have established a bridgehead and good relations with the native lizardfolk I'd suggest some kind of crystal that gives off light and has become all the rage back in the old world - unknown to the old worlders the crystals are very powerful if correctly tapped (psionics perhaps) - perhaps it was misuse of these crystals that caused the city to be abandoned. Oh and definately include Crystal skulls Cool setup I'm wondering what the role of the PCs will be within the setting - will they be 'mere pawns in the games of powerful men' or will they be the Powerful Men playing games with the lives of those around them! I'd suggest that the King definately NOT have appointed a Duke for the colony yet. This scenario is pretty much crying out for a weak, ineffectual and easily corruptable 'central authority' - this allows all kinds of political shennanigans to occur and also gives room for the PCs to move in and assume 'authority' - legitimate or otherwise - if they so wish Don't forget the 'natives' - they're not just monsters afterall - Also renaissance saw the development of alchemy as Natural Magicks or 'Science' in which Magicians saw themselves as Philosophers and distinct from Scorcerers who dealth with foul spirits - how will you incorporate this? [/QUOTE]
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