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World/campaign building: combine ideas, or focus?
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<blockquote data-quote="Fanog" data-source="post: 1225062" data-attributes="member: 10680"><p>I thought the abandonded city might give me the opportunity to stress that they were not the first inhabitants of the continent. Since the settlement is well underway, most of the initial exploreation of the city is complete. By placing the action beyond this initial exploration (say after 10, 20 years or so), the colonists can really start to create their own culture and customs. But you can be sure that there would be unknown parts of the city, catacombs perhaps...</p><p>What I didn't make clear, perhaps, was that the settlers haven't encoutered intelligent life just yet (at least, not that they're aware of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) The Lizardfolk are natives of the old world and have been in contact with the humans for quite some centuries. Many of them have become civiziled, some even live in human citues. There are also still some wild tribes, who will not yield to the new ways of humankind. (Lots of potential for cultural conflict. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Crystals might be nice indeed. I think there should be several different kinds of objects, maybe some jewelry as well. There will be a low amount of magic, some hedde magic mostly. Inventors are starting to take over, because their methods prove more reliable than magic. (no detect magic spell, for example).</p><p></p><p>The PC's can have any number of roles in the new world, jungle explorers, sages or inventors identifying what has been brought in, Kingmen to keep order, or simply those who try to test their luck in the new world. I'm hoping for lots of different characters, who would all have their own goals and methods. No strict 'adventuring party', so to say.</p><p></p><p>I'm not really sure of religion just yet. There might be a church of two gods, but interest would be waning in times of technological advancement. As a reaction, some people (maybe including the wizards) might turn to some new form of mysticism. I'll have to think it over. Religion and world view might provide another good reason to go exploring the new world, which could add another interested party, and another layer of possible intrige.</p><p></p><p>Thanks for the questions and suggestions. They really keep my creative juices going, and help me to continue developing in a good pace.</p><p></p><p>Fanog</p></blockquote><p></p>
[QUOTE="Fanog, post: 1225062, member: 10680"] I thought the abandonded city might give me the opportunity to stress that they were not the first inhabitants of the continent. Since the settlement is well underway, most of the initial exploreation of the city is complete. By placing the action beyond this initial exploration (say after 10, 20 years or so), the colonists can really start to create their own culture and customs. But you can be sure that there would be unknown parts of the city, catacombs perhaps... What I didn't make clear, perhaps, was that the settlers haven't encoutered intelligent life just yet (at least, not that they're aware of. ;)) The Lizardfolk are natives of the old world and have been in contact with the humans for quite some centuries. Many of them have become civiziled, some even live in human citues. There are also still some wild tribes, who will not yield to the new ways of humankind. (Lots of potential for cultural conflict. :)) Crystals might be nice indeed. I think there should be several different kinds of objects, maybe some jewelry as well. There will be a low amount of magic, some hedde magic mostly. Inventors are starting to take over, because their methods prove more reliable than magic. (no detect magic spell, for example). The PC's can have any number of roles in the new world, jungle explorers, sages or inventors identifying what has been brought in, Kingmen to keep order, or simply those who try to test their luck in the new world. I'm hoping for lots of different characters, who would all have their own goals and methods. No strict 'adventuring party', so to say. I'm not really sure of religion just yet. There might be a church of two gods, but interest would be waning in times of technological advancement. As a reaction, some people (maybe including the wizards) might turn to some new form of mysticism. I'll have to think it over. Religion and world view might provide another good reason to go exploring the new world, which could add another interested party, and another layer of possible intrige. Thanks for the questions and suggestions. They really keep my creative juices going, and help me to continue developing in a good pace. Fanog [/QUOTE]
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