nethervoid
First Post
I'm in the beginnings of building my own world, which will be followed by my own campaign(s). I'm following a kind of path for world building I've been making up as I go along, and I was curious as to how others went about this same feat.
Here's how I'm doing it (so far):
- Create reason the world exists
- Create dieties
- Create major intelligent races in the world
- Link them to the dieties
- Create a history for the world, up until when the first campaign will start
- Create a timeline to go along with the history
- Create maps for each important part of the world history (This is the part I'm on right now)
- Create geographical types on the map
- Create locations of major species on the map
- Create areas of control on the map for each major intelligent race (MIR)
- Create major cities for MIRs
- Create nations or empires for MIRs, where applicable
- Create towns and support structure as it relates to towns vs cities for the nations/empires
- Create political structures for nations/empires
This is where it should start to focus more on specific campaigns I have in mind
- Loop for each city/town of interest in the campaign
-- Develop interstructure
-- Develop local government structure
-- Develop local economy including services provided, etc
-- Develop any special interest groups or individuals in the city/town
-- Develop characters to match city/town
Not sure where I will head after this. This point is probably a month or two away, depending on how much time I spend on this project
Curious to see how others approach this...
Here's how I'm doing it (so far):
- Create reason the world exists
- Create dieties
- Create major intelligent races in the world
- Link them to the dieties
- Create a history for the world, up until when the first campaign will start
- Create a timeline to go along with the history
- Create maps for each important part of the world history (This is the part I'm on right now)
- Create geographical types on the map
- Create locations of major species on the map
- Create areas of control on the map for each major intelligent race (MIR)
- Create major cities for MIRs
- Create nations or empires for MIRs, where applicable
- Create towns and support structure as it relates to towns vs cities for the nations/empires
- Create political structures for nations/empires
This is where it should start to focus more on specific campaigns I have in mind
- Loop for each city/town of interest in the campaign
-- Develop interstructure
-- Develop local government structure
-- Develop local economy including services provided, etc
-- Develop any special interest groups or individuals in the city/town
-- Develop characters to match city/town
Not sure where I will head after this. This point is probably a month or two away, depending on how much time I spend on this project
Curious to see how others approach this...