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<blockquote data-quote="Jan van Leyden" data-source="post: 2167746" data-attributes="member: 20307"><p><strong>Three rolled in one</strong></p><p></p><p>Firt off: my homebrew is as yet unplayed, more a thought model I spend my commuting time on. There are several texts already written, and elements I use in other worlds are designed with an eye toward it.</p><p></p><p>Technically it would be a renaissance period world with a taint of horror. The amount of magic is not yet decided on. The world has three separate parts:</p><p></p><p>An old world with old countries, stratified societies and a monotheistic approach. More or less the classic way a bit like Warhamme's Old World. There are a some spirits of people who didn't go for the beyond after their death but come back to posses creatures. When such a creature is slain, the spirit returns to the mystical world between the worlds, only to return at some point and start on its projects again. (This explains the dungeons as being the products of such spirit's activity).</p><p></p><p>The new world is geared toward exploration and detecting secrets of the past, which are of relevance to the whole world.</p><p></p><p>The ocean between the old and the new world is filled with a mystic fog, which hinders sailing and makes the passage very unsecure. But in the middel of nowhere there is an island with clear sky surrounding it. As it is the ideal resting playce for anyone wanting to cross the ocean, a city has been built on this island. It is big, crowded, goverened by the church, and the perfect place for spies, secrets and undercover activities.</p><p></p><p>So each of the three parts would have its own atmosphere and its own sort of adventures.</p><p></p><p>Huldvoll</p><p></p><p>Jan van Leyden</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 2167746, member: 20307"] [b]Three rolled in one[/b] Firt off: my homebrew is as yet unplayed, more a thought model I spend my commuting time on. There are several texts already written, and elements I use in other worlds are designed with an eye toward it. Technically it would be a renaissance period world with a taint of horror. The amount of magic is not yet decided on. The world has three separate parts: An old world with old countries, stratified societies and a monotheistic approach. More or less the classic way a bit like Warhamme's Old World. There are a some spirits of people who didn't go for the beyond after their death but come back to posses creatures. When such a creature is slain, the spirit returns to the mystical world between the worlds, only to return at some point and start on its projects again. (This explains the dungeons as being the products of such spirit's activity). The new world is geared toward exploration and detecting secrets of the past, which are of relevance to the whole world. The ocean between the old and the new world is filled with a mystic fog, which hinders sailing and makes the passage very unsecure. But in the middel of nowhere there is an island with clear sky surrounding it. As it is the ideal resting playce for anyone wanting to cross the ocean, a city has been built on this island. It is big, crowded, goverened by the church, and the perfect place for spies, secrets and undercover activities. So each of the three parts would have its own atmosphere and its own sort of adventures. Huldvoll Jan van Leyden [/QUOTE]
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