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General Tabletop Discussion
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World Creation - The Beginning
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<blockquote data-quote="maggot" data-source="post: 967696" data-attributes="member: 1005"><p><strong>Top Down</strong></p><p></p><p>My most successful campaign was designed top down. I designed how the world came into being, how the deities came to be, how the races came to be, and how the major countries and organizations came into being. This only took an afternoon of brainstorming. It was all very high-level.</p><p></p><p>With this, I could write any adventure in the world because I knew exactly what everyone wanted and why. The players never saw this overview and marvelled that I could constantly pull things out of a hat. The things might not make sense to them, but they seemed to fit.</p><p></p><p>My only problem was I spent too much time at a high-level and never really did the really low-level stuff like naming the baron of the starting town. Heck it was a week before the game before I had settled on the names of the gods for the setting.</p><p></p><p>Still, it worked out great. You can always change the local stuff with a war or something. It is much more difficult to change the motivations of the god of death.</p></blockquote><p></p>
[QUOTE="maggot, post: 967696, member: 1005"] [b]Top Down[/b] My most successful campaign was designed top down. I designed how the world came into being, how the deities came to be, how the races came to be, and how the major countries and organizations came into being. This only took an afternoon of brainstorming. It was all very high-level. With this, I could write any adventure in the world because I knew exactly what everyone wanted and why. The players never saw this overview and marvelled that I could constantly pull things out of a hat. The things might not make sense to them, but they seemed to fit. My only problem was I spent too much time at a high-level and never really did the really low-level stuff like naming the baron of the starting town. Heck it was a week before the game before I had settled on the names of the gods for the setting. Still, it worked out great. You can always change the local stuff with a war or something. It is much more difficult to change the motivations of the god of death. [/QUOTE]
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