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World Creation - The Beginning
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<blockquote data-quote="Kid Charlemagne" data-source="post: 967882" data-attributes="member: 93"><p>As I am currently redesigning my campaign world after running games in it for 14 years (almost non-stop), I'll go into how I'm doing it.</p><p></p><p><strong>Top down vs. Bottom Up</strong></p><p>Umm, both. Going all bottom up runs a risk of having your campaign grow like Kudzu, with little or no cohesive thought lending it purpose. So I'm locking down the big elements, deciding on how I want certain things to work, and what elements I want ot incorporate.</p><p></p><p>For example, I want to incorporate these major elements: A Plane of Dreams, increased emphasis on Fey and Faerie, a non-standard cosmology, Orcs in relatively advanced Kingdoms rather than backwards tribes, a major human Empire like the Holy Roman Empire forming the main adventuring area, wizards who attend colleges of wizardry to learn and get 'licensed,' a relatively monotheistic church being dominant in the main campaign area, swashbuckling piratical activity in one area, more scandinavian/viking activity in another, emphasis on Yuan Ti as major villains, and so on.</p><p></p><p>I've been taking notes on various things that come to mind for the past few months, but it's no more than a few pages of outline notes, some stuff I've DL'd off the net, and suggestions from people I've asked for advice.</p><p></p><p>Now I'm starting the bottom up - designing the first town that the PC's will start in, the NPCs there, and plotting out the first half-dozen adventures (in very sketchy form) and figuring out what I need to make them work, in terms of foreshadowing, NPC's to introduce who will become more important down the road, etc.</p><p></p><p>Since I've got a definite framework to work off of, I can hang bits on it, and if 90% of the nations of the world exist only in the form of a sentence fragment or two, I at least have a plan in place if I need to suddenly develop stuff.</p><p></p><p>Extra note: It'll help if the first campaign in a new campaign world starts from 1st level, so PC's can't decide some place you've hardly developed sounds interesting, and teleport there.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 967882, member: 93"] As I am currently redesigning my campaign world after running games in it for 14 years (almost non-stop), I'll go into how I'm doing it. [b]Top down vs. Bottom Up[/b] Umm, both. Going all bottom up runs a risk of having your campaign grow like Kudzu, with little or no cohesive thought lending it purpose. So I'm locking down the big elements, deciding on how I want certain things to work, and what elements I want ot incorporate. For example, I want to incorporate these major elements: A Plane of Dreams, increased emphasis on Fey and Faerie, a non-standard cosmology, Orcs in relatively advanced Kingdoms rather than backwards tribes, a major human Empire like the Holy Roman Empire forming the main adventuring area, wizards who attend colleges of wizardry to learn and get 'licensed,' a relatively monotheistic church being dominant in the main campaign area, swashbuckling piratical activity in one area, more scandinavian/viking activity in another, emphasis on Yuan Ti as major villains, and so on. I've been taking notes on various things that come to mind for the past few months, but it's no more than a few pages of outline notes, some stuff I've DL'd off the net, and suggestions from people I've asked for advice. Now I'm starting the bottom up - designing the first town that the PC's will start in, the NPCs there, and plotting out the first half-dozen adventures (in very sketchy form) and figuring out what I need to make them work, in terms of foreshadowing, NPC's to introduce who will become more important down the road, etc. Since I've got a definite framework to work off of, I can hang bits on it, and if 90% of the nations of the world exist only in the form of a sentence fragment or two, I at least have a plan in place if I need to suddenly develop stuff. Extra note: It'll help if the first campaign in a new campaign world starts from 1st level, so PC's can't decide some place you've hardly developed sounds interesting, and teleport there. [/QUOTE]
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