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General Tabletop Discussion
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World Creation - The Beginning
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<blockquote data-quote="Snoweel" data-source="post: 968480" data-attributes="member: 4453"><p>Like everybody mentions, top-down and bottom-up have their pros and cons, so you should use both.</p><p></p><p>Start with top-down, so that your setting always has that hazy sense of verisimilitude (ie. you know where foreigners come from and so on) and once you've picked where you want your PCs to start, go bottom up from there, building as your campaign takes shape (and staying a few steps ahead of your PCs).</p><p></p><p>Of course, you should have the majority of <strong>teh TRUTH</strong> worked out well in advance - such things as the truth behind the creation/evolution of your world and its races and gods and magic and so on.</p><p></p><p>Then again, it can be fun to work this stuff out <strong>after</strong> it's had an effect on your setting. Only problem is, it can end up not making sense and you'll have to backtrack and tell the PCs that what they thought they knew was wrong, etc.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 968480, member: 4453"] Like everybody mentions, top-down and bottom-up have their pros and cons, so you should use both. Start with top-down, so that your setting always has that hazy sense of verisimilitude (ie. you know where foreigners come from and so on) and once you've picked where you want your PCs to start, go bottom up from there, building as your campaign takes shape (and staying a few steps ahead of your PCs). Of course, you should have the majority of [b]teh TRUTH[/b] worked out well in advance - such things as the truth behind the creation/evolution of your world and its races and gods and magic and so on. Then again, it can be fun to work this stuff out [b]after[/b] it's had an effect on your setting. Only problem is, it can end up not making sense and you'll have to backtrack and tell the PCs that what they thought they knew was wrong, etc. [/QUOTE]
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