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General Tabletop Discussion
*TTRPGs General
World demographics - how many of each major race?
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<blockquote data-quote="steeldragons" data-source="post: 5988681" data-attributes="member: 92511"><p>I love world building stuff! This kind of thing, though, I never really firmly defined numerically. So...I'll give it a shot.</p><p></p><p>Again, as others have said, it is completely up to you and the world you want. Are humans a dominant race or elves...or dwarves....or goblinoids for that matter? Then, of course, are some regions of your world more heavily populated by some than others...it's a kingdom by kingdom or region by region kind of thing.</p><p></p><p>Obviously, the dominant race in a major elvin kingdom/forest are going to be more elves than anything else. Dominant races of a human kingdom/region/realm are going be humans...and what is the culture? Are they xenophobic (humans ONLY!)? Is there a culture of slavery (so it's humans with xyz races in numbers, possibly even greater numbers, but no power)? Is there a huge trading town or bustling merchant metropolis with every race represented there in some fashion (either as visiting with their wares or actual "ghettos" or neighborhoods of different peoples)? There's just no real "right" answers...and what may be the "norm" in this section of the world or even a certain section within a kingdom/nation, might be vastly different in another.</p><p></p><p>I'll beak down the major "traditional" player races by a hundred folks (as I would see it, in my world, in a moderately mixed city).</p><p></p><p>Humans: 70 out of 100 (my game world has 7 specific [PC] cultures/ethnicities for humans. So depending on where this theoretical city is in the world would determine what ratio of human from each ethnicity would be there.)</p><p>Elves: 7 out of 100</p><p>Halflings: 7 out of 100</p><p>Dwarves: 5 out of 100</p><p>Gnomes: 3 out of 100</p><p>Goblins: 2 out of 100 (might, possibly, be a hobgoblin or bugbear, as well) Half-elves: 1 out of 100</p><p>Half-orcs: 1 out of 100</p><p>Centaurs: 1 out of 100</p><p>Lizardmen: 1 out of 100</p><p>Satyrs and Sprites: 1 out of 100 (combined, something like a 70/30%, satyrs to sprites, split there)</p><p>...and the last 1% pretty much just covers any other special/strange/exotic or unique individuals that might be present.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5988681, member: 92511"] I love world building stuff! This kind of thing, though, I never really firmly defined numerically. So...I'll give it a shot. Again, as others have said, it is completely up to you and the world you want. Are humans a dominant race or elves...or dwarves....or goblinoids for that matter? Then, of course, are some regions of your world more heavily populated by some than others...it's a kingdom by kingdom or region by region kind of thing. Obviously, the dominant race in a major elvin kingdom/forest are going to be more elves than anything else. Dominant races of a human kingdom/region/realm are going be humans...and what is the culture? Are they xenophobic (humans ONLY!)? Is there a culture of slavery (so it's humans with xyz races in numbers, possibly even greater numbers, but no power)? Is there a huge trading town or bustling merchant metropolis with every race represented there in some fashion (either as visiting with their wares or actual "ghettos" or neighborhoods of different peoples)? There's just no real "right" answers...and what may be the "norm" in this section of the world or even a certain section within a kingdom/nation, might be vastly different in another. I'll beak down the major "traditional" player races by a hundred folks (as I would see it, in my world, in a moderately mixed city). Humans: 70 out of 100 (my game world has 7 specific [PC] cultures/ethnicities for humans. So depending on where this theoretical city is in the world would determine what ratio of human from each ethnicity would be there.) Elves: 7 out of 100 Halflings: 7 out of 100 Dwarves: 5 out of 100 Gnomes: 3 out of 100 Goblins: 2 out of 100 (might, possibly, be a hobgoblin or bugbear, as well) Half-elves: 1 out of 100 Half-orcs: 1 out of 100 Centaurs: 1 out of 100 Lizardmen: 1 out of 100 Satyrs and Sprites: 1 out of 100 (combined, something like a 70/30%, satyrs to sprites, split there) ...and the last 1% pretty much just covers any other special/strange/exotic or unique individuals that might be present. [/QUOTE]
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