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General Tabletop Discussion
*TTRPGs General
[World Design] Implications of a longer day
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<blockquote data-quote="grodog" data-source="post: 3577319" data-attributes="member: 1613"><p>For the cultural implications of very extended seasons (an analog to your day length, perhaps), see George R. R. Martin's Song of Ice and Fire books. There's not a lot in them about the actual length of summer vs. winter from the scientific POV (yet---and I haven't read the most-current book in the series yet), but the entire culture of the Seven Kingdoms region is built around the idea of summers and winters that last years, in cycles. </p><p></p><p>For some excellent reading on scientific worldbuilding, if you can find a copy (to buy, or more likely, in a university library), Terraforming: Engineering Planetary Environments is well-worth looking up. While the book is focused on terraforming vs. planetary creation, per se, it's an excellent book that's filled with useful advice, information, implications, systems, etc. on building planetary environments. I found it to be immensely useful while working on the Blue Planet rpg some years ago.</p><p></p><p>Amazon link @ <a href="http://www.amazon.com/Terraforming-Engineering-Environments-Martyn-Fogg/dp/1560916095/ref=pd_bbs_sr_1/104-7240816-3701508?ie=UTF8&s=books&qid=1181480220&sr=8-1" target="_blank">http://www.amazon.com/Terraforming-Engineering-Environments-Martyn-Fogg/dp/1560916095/ref=pd_bbs_sr_1/104-7240816-3701508?ie=UTF8&s=books&qid=1181480220&sr=8-1</a></p><p></p><p>Edit: also, Roger Zelazny's world of Shadowjack for some inspiration, perhaps (which is tidally locked like our moon---again, an approximation of what you're looking for, only, alas...).</p></blockquote><p></p>
[QUOTE="grodog, post: 3577319, member: 1613"] For the cultural implications of very extended seasons (an analog to your day length, perhaps), see George R. R. Martin's Song of Ice and Fire books. There's not a lot in them about the actual length of summer vs. winter from the scientific POV (yet---and I haven't read the most-current book in the series yet), but the entire culture of the Seven Kingdoms region is built around the idea of summers and winters that last years, in cycles. For some excellent reading on scientific worldbuilding, if you can find a copy (to buy, or more likely, in a university library), Terraforming: Engineering Planetary Environments is well-worth looking up. While the book is focused on terraforming vs. planetary creation, per se, it's an excellent book that's filled with useful advice, information, implications, systems, etc. on building planetary environments. I found it to be immensely useful while working on the Blue Planet rpg some years ago. Amazon link @ [url]http://www.amazon.com/Terraforming-Engineering-Environments-Martyn-Fogg/dp/1560916095/ref=pd_bbs_sr_1/104-7240816-3701508?ie=UTF8&s=books&qid=1181480220&sr=8-1[/url] Edit: also, Roger Zelazny's world of Shadowjack for some inspiration, perhaps (which is tidally locked like our moon---again, an approximation of what you're looking for, only, alas...). [/QUOTE]
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