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*TTRPGs General
[World Design] Implications of a longer day
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<blockquote data-quote="Aexalon" data-source="post: 3577813" data-attributes="member: 16283"><p>The following are a few attempts at presenting a couple of Circadian cycles, as a way to channel the discussion. The outer ring represents the physical day-night cycle (in this diagram for a position on Garden directly facing the planet), the inner ring represents the circadian cycle being proposed in the image. Midnight is at the bottom, dawn on the left, noon at the top and dusk on the right, and every segment represents one standard hour.</p><p></p><ul> <li data-xf-list-type="ul"><span style="color: DeepSkyBlue">40h</span>/<span style="color: Indigo">20h</span>:<br /> The upside: simplicity (a simple scale-up of our 24h day).<br /> The downside: ever tried staying awake for 40 hours? Also, there is a suboptimal use of "night light".<br /> Applicability: might be a good template for nocturnal animals (rotated by 30 hours); might be a good template for races that are known for remaining awake for a long time.<br /> <img src="http://www.enworld.org/gallery/files/1/6/2/8/3/GardenPlanetward40-20.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <br /> <br /> </li> <li data-xf-list-type="ul"><span style="color: DeepSkyBlue">30h</span>/<span style="color: Indigo">10h</span>/<span style="color: DeepSkyBlue">10h</span>/<span style="color: Indigo">10h</span>:<br /> The upside: no waste of midnight light, less long day.<br /> The downside: assymetrical, complicated, not that great a solution to the long waking hours problem.<br /> Applicability: might be a good template for diurnal animals.<br /> <img src="http://www.enworld.org/gallery/files/1/6/2/8/3/GardenPlanetward30-10-10-10.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><br /> <br /> </li> <li data-xf-list-type="ul"><span style="color: DeepSkyBlue">14h</span>/<span style="color: Indigo">6h</span>/<span style="color: DeepSkyBlue">14h</span>/<span style="color: Indigo">6h</span>/<span style="color: DeepSkyBlue">14h</span>/<span style="color: Indigo">6h</span>:<br /> The upside: symmetrical, noon siesta (to deal with the midday suns), optimal use of midnight light, reasonable day length.<br /> The downside: probably perceived as very complicated and possibly even artificial.<br /> Applicability: might be a good template for races (humanoids) who aren't too fond of the noon sun.<br /> <img src="http://www.enworld.org/gallery/files/1/6/2/8/3/GardenPlanetward14-6-14-6-14-6.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></li> </ul><p>Do any of you have an opinion on these three? Other ideas for cycles? Different applicabilities for these or other cycles?</p><p></p><p>General comments remain welcome as well, of course.</p></blockquote><p></p>
[QUOTE="Aexalon, post: 3577813, member: 16283"] The following are a few attempts at presenting a couple of Circadian cycles, as a way to channel the discussion. The outer ring represents the physical day-night cycle (in this diagram for a position on Garden directly facing the planet), the inner ring represents the circadian cycle being proposed in the image. Midnight is at the bottom, dawn on the left, noon at the top and dusk on the right, and every segment represents one standard hour. [list] [*][COLOR=DeepSkyBlue]40h[/COLOR]/[COLOR=Indigo]20h[/COLOR]: The upside: simplicity (a simple scale-up of our 24h day). The downside: ever tried staying awake for 40 hours? Also, there is a suboptimal use of "night light". Applicability: might be a good template for nocturnal animals (rotated by 30 hours); might be a good template for races that are known for remaining awake for a long time. [IMG]http://www.enworld.org/gallery/files/1/6/2/8/3/GardenPlanetward40-20.png[/IMG] [*][COLOR=DeepSkyBlue]30h[/COLOR]/[COLOR=Indigo]10h[/COLOR]/[COLOR=DeepSkyBlue]10h[/COLOR]/[COLOR=Indigo]10h[/COLOR]: The upside: no waste of midnight light, less long day. The downside: assymetrical, complicated, not that great a solution to the long waking hours problem. Applicability: might be a good template for diurnal animals. [IMG]http://www.enworld.org/gallery/files/1/6/2/8/3/GardenPlanetward30-10-10-10.png[/IMG] [*][COLOR=DeepSkyBlue]14h[/COLOR]/[COLOR=Indigo]6h[/COLOR]/[COLOR=DeepSkyBlue]14h[/COLOR]/[COLOR=Indigo]6h[/COLOR]/[COLOR=DeepSkyBlue]14h[/COLOR]/[COLOR=Indigo]6h[/COLOR]: The upside: symmetrical, noon siesta (to deal with the midday suns), optimal use of midnight light, reasonable day length. The downside: probably perceived as very complicated and possibly even artificial. Applicability: might be a good template for races (humanoids) who aren't too fond of the noon sun. [IMG]http://www.enworld.org/gallery/files/1/6/2/8/3/GardenPlanetward14-6-14-6-14-6.png[/IMG] [/list] Do any of you have an opinion on these three? Other ideas for cycles? Different applicabilities for these or other cycles? General comments remain welcome as well, of course. [/QUOTE]
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