Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[World Design] Implications of a longer day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 3578648" data-attributes="member: 7177"><p>I'd expect lots of burrowing and hibernating creatures.</p><p></p><p>Face it, the temperatures will differ strongly between day and night - scorching heat during noon, and artic frost during much of the night. Thus, adapting to the conditions of a specific part of the day-night cycle and hiding in hibernation during the rest makes sense.</p><p></p><p>Erosion will be very strong as well - the constant flux between frost and heat will make short work of most cliffs. If the history of your world doesn't feature geological time scales (millions of years), mountains will still exist - but climbing them will be very, very dangerous, with rock slides happening all the time and few secure handholds.</p><p></p><p>There will be lots of storms as well, as storms are driven by local temperature differences - and this kind of killer day-night cycle will power them strongly. Coastal regions will experience frequent and strong storms, and even more continental locales will likely experience rainfall during the early evening when the humidity of the day precipitates out of the air again.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3578648, member: 7177"] I'd expect lots of burrowing and hibernating creatures. Face it, the temperatures will differ strongly between day and night - scorching heat during noon, and artic frost during much of the night. Thus, adapting to the conditions of a specific part of the day-night cycle and hiding in hibernation during the rest makes sense. Erosion will be very strong as well - the constant flux between frost and heat will make short work of most cliffs. If the history of your world doesn't feature geological time scales (millions of years), mountains will still exist - but climbing them will be very, very dangerous, with rock slides happening all the time and few secure handholds. There will be lots of storms as well, as storms are driven by local temperature differences - and this kind of killer day-night cycle will power them strongly. Coastal regions will experience frequent and strong storms, and even more continental locales will likely experience rainfall during the early evening when the humidity of the day precipitates out of the air again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[World Design] Implications of a longer day
Top