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[World Design] Implications of a longer day
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<blockquote data-quote="Aexalon" data-source="post: 3579514" data-attributes="member: 16283"><p>Concise ... insightful ... very "with the project". See below.The planning commission has convened on the issue, and has proposed that the Worldtree be employed to tackle the problem. Either the Worldtree could directly redistribute heat from the sunslit side of each worldlet to their shade side (the worldtree exists in every plant on Garden, after all), or the luminosity of the two primaries can be reduced, and the Worldtree equiped with metaphysical leaves collecting energy outside the surface of the worldlets, and transport it to their shade sides (possibly as a "waste product"). Either way, the sunslit sides will be cooled, and the shade sides heated, reducing the temperature extremes to more manageable levels. Strong, intra- and interworldlet storms are anticipated, and given the multi-dimensional nature of Garden, could have metaphysical consequences as well.</p><p></p><p>As for the 3x<span style="color: DeepSkyBlue">12</span>/<span style="color: Indigo">8</span> circadian cycle: here we begin touching upon game mechanics. Should we let established core rule balancing constrain world design? Granted, choices that require the fewest changes in the rules have a leg-up over others, but I advocate an inquery into options other than those that require no change at all. 3x<span style="color: DeepSkyBlue">12</span>/<span style="color: Indigo">8</span> happens to not require any changes on the resting cycle. But amongst the many options being floated by the planning commision are different circadian cycles for different races. Holding to the core rules's "8 hours of rest" soon proves a noose strangling alternative cycles.The halfday as basis for "daily" abilities suffers from the same arbitrariness as the thirdday, except that it can be more readily aligned with astronomical events with possible metaphysical significance (like sunsrise and sunsset). A cycle the planning commission is also examining is the "lunar" one, that of the apparent phases of the gas giant as seen from Garden. <ul> <li data-xf-list-type="ul">On the plus side: all regions of Garden that can see the planet, see it at (virtually) the same phase (as opposed to the day/night cycle, which varies according to ones location on a worldlet. With worldlets fairly small, it is not that difficult to change one's local time. As a matter of fact: on a worldlet 100km in diameter, a human strolling along the equator at 30' per round can enjoy eternal day, barring the occasional eclipse).</li> <li data-xf-list-type="ul">On the downside (literally): half of Garden can't SEE the planet.</li> </ul><p>The commission is still out on this (another possible cycle is that of the orbits of the twin suns, but no rotation period has been established here yet). Your ideas (e.g. planetlight agriculture) remain most welcome, and most enlightening.</p></blockquote><p></p>
[QUOTE="Aexalon, post: 3579514, member: 16283"] Concise ... insightful ... very "with the project". See below.The planning commission has convened on the issue, and has proposed that the Worldtree be employed to tackle the problem. Either the Worldtree could directly redistribute heat from the sunslit side of each worldlet to their shade side (the worldtree exists in every plant on Garden, after all), or the luminosity of the two primaries can be reduced, and the Worldtree equiped with metaphysical leaves collecting energy outside the surface of the worldlets, and transport it to their shade sides (possibly as a "waste product"). Either way, the sunslit sides will be cooled, and the shade sides heated, reducing the temperature extremes to more manageable levels. Strong, intra- and interworldlet storms are anticipated, and given the multi-dimensional nature of Garden, could have metaphysical consequences as well. As for the 3x[COLOR=DeepSkyBlue]12[/COLOR]/[COLOR=Indigo]8[/COLOR] circadian cycle: here we begin touching upon game mechanics. Should we let established core rule balancing constrain world design? Granted, choices that require the fewest changes in the rules have a leg-up over others, but I advocate an inquery into options other than those that require no change at all. 3x[COLOR=DeepSkyBlue]12[/COLOR]/[COLOR=Indigo]8[/COLOR] happens to not require any changes on the resting cycle. But amongst the many options being floated by the planning commision are different circadian cycles for different races. Holding to the core rules's "8 hours of rest" soon proves a noose strangling alternative cycles.The halfday as basis for "daily" abilities suffers from the same arbitrariness as the thirdday, except that it can be more readily aligned with astronomical events with possible metaphysical significance (like sunsrise and sunsset). A cycle the planning commission is also examining is the "lunar" one, that of the apparent phases of the gas giant as seen from Garden.[LIST][*]On the plus side: all regions of Garden that can see the planet, see it at (virtually) the same phase (as opposed to the day/night cycle, which varies according to ones location on a worldlet. With worldlets fairly small, it is not that difficult to change one's local time. As a matter of fact: on a worldlet 100km in diameter, a human strolling along the equator at 30' per round can enjoy eternal day, barring the occasional eclipse).[*]On the downside (literally): half of Garden can't SEE the planet.[/LIST]The commission is still out on this (another possible cycle is that of the orbits of the twin suns, but no rotation period has been established here yet). Your ideas (e.g. planetlight agriculture) remain most welcome, and most enlightening. [/QUOTE]
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