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<blockquote data-quote="pogre" data-source="post: 2290197" data-attributes="member: 6588"><p>Lots of good thoughts here, including some worthwhile cautions.</p><p></p><p>I'm not envisioning a civ-type conflict game. What I want to create is a game where students time travel with their characters through the various civilizations we study. The game must start simply and I can add complexity to the rules as we progress through eras.</p><p></p><p>I agree part of the challenge is getting students to attempt to take on the roles of ancient peoples whose outlooks are so very different than our own. The game should create incentives for this.</p><p></p><p>Thanks for the board game suggestions. Tonquez - your Egyptian game sounds very cool!</p><p></p><p>I'll look into HeroQuest - I've never read it.</p><p></p><p>As far as those concerned about the length of time playing games - it is a legitimate concern. I play <em>Diplomacy</em> for an entire week. We run a debate in the Greek Agora for three days. In other words I do try to posthole some areas. While I may lose some ground taking the time for these projects, I think the result is the history is much more memorable.</p><p></p><p>However, I would like the RPG to be something that has continuity throughout the school year. A game we could update or pick-up when I have a spare ten minutes here and there.</p><p></p><p>Has anyone played a successful LARP with 25 or more people? What made it successful? What elements do you think I could port over to my classroom? Are there a quintessential set of rules that I should look at? Obviously, this is all new territory to me.</p></blockquote><p></p>
[QUOTE="pogre, post: 2290197, member: 6588"] Lots of good thoughts here, including some worthwhile cautions. I'm not envisioning a civ-type conflict game. What I want to create is a game where students time travel with their characters through the various civilizations we study. The game must start simply and I can add complexity to the rules as we progress through eras. I agree part of the challenge is getting students to attempt to take on the roles of ancient peoples whose outlooks are so very different than our own. The game should create incentives for this. Thanks for the board game suggestions. Tonquez - your Egyptian game sounds very cool! I'll look into HeroQuest - I've never read it. As far as those concerned about the length of time playing games - it is a legitimate concern. I play [i]Diplomacy[/i] for an entire week. We run a debate in the Greek Agora for three days. In other words I do try to posthole some areas. While I may lose some ground taking the time for these projects, I think the result is the history is much more memorable. However, I would like the RPG to be something that has continuity throughout the school year. A game we could update or pick-up when I have a spare ten minutes here and there. Has anyone played a successful LARP with 25 or more people? What made it successful? What elements do you think I could port over to my classroom? Are there a quintessential set of rules that I should look at? Obviously, this is all new territory to me. [/QUOTE]
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