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<blockquote data-quote="BlackMoria" data-source="post: 2292266" data-attributes="member: 424"><p>You could use a game system like D20 Modern, D20 Future, Stargate, etc. for characters and base rules. Then do a 'Sliders' or Time Travel game.</p><p></p><p>Basic premise of the game - a time villain is trying to change time. Your students are Bureau of Time agents trying to stop/capture him. </p><p></p><p>Then have your villain go to 'events' in time trying to change events. Your players interact with the peoples and cultures of that time, trying to find the villain. If you want to showcase pivotal events in history, those pivotal events are the targets of the villain - for example, the villain is trying to prevent Julius Caesar from being assassinated. The PCs try to stop them. In the course of doing so, they experience Roman culture of that day, interact with the movers and shakers, etc.</p><p></p><p>You can do fun things like a PC find himself 'a headliner' in the games. They can learn what the life of a glatiator (sp?) was like....from the glatiators prespective.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 2292266, member: 424"] You could use a game system like D20 Modern, D20 Future, Stargate, etc. for characters and base rules. Then do a 'Sliders' or Time Travel game. Basic premise of the game - a time villain is trying to change time. Your students are Bureau of Time agents trying to stop/capture him. Then have your villain go to 'events' in time trying to change events. Your players interact with the peoples and cultures of that time, trying to find the villain. If you want to showcase pivotal events in history, those pivotal events are the targets of the villain - for example, the villain is trying to prevent Julius Caesar from being assassinated. The PCs try to stop them. In the course of doing so, they experience Roman culture of that day, interact with the movers and shakers, etc. You can do fun things like a PC find himself 'a headliner' in the games. They can learn what the life of a glatiator (sp?) was like....from the glatiators prespective. [/QUOTE]
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