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<blockquote data-quote="AFGNCAAP" data-source="post: 1346306" data-attributes="member: 871"><p>Well, IMHO...</p><p></p><p><strong>Steampunk Fantasy:</strong> I've just never cared for this sort of setting. I've always envisioned there being a balance between magic & technology: if one increases, the other must/does decrease somehow. Now, oddly enough, I don't mind stuff like d20 Modern, or superhero games with magic (which I always view in a more comic book-ish style as it is), where magic & above-average tech mesh.</p><p></p><p><strong>D&D in Space:</strong> I didn't care for Spelljammer, & Dragonstar didn't grab my interest at all. Not interested in any sort of fantasy/sci-fi mix along these lines.</p><p></p><p><strong>Planescape:</strong> I didn't care for the idea of having adventures in the Outer Planes--to me, it removed the awe factor of these planes--I mean, this is supposed to be taking place in a D&D world's equivalent to Heaven & Hell (plus a few other places).</p><p></p><p><strong>One-Terrain Worlds:</strong> I like campaign settings to have a variety of terrain (& thus allow for a variety of adventures)--thus, I didn't enjoy the desert-dominated Dark Sun, nor could I really get into an all-aquatic campaign (sorry, Aeolius). I mean, I enjoyed reading <em>Wizard of Earthsea</em>, but I doubt I'd enjoy playing a campaign set in that world for very long.</p><p></p><p><strong>Gloom & Doom Worlds:</strong> Both Ravenloft, as well as WW's World of Darkness fall into this category. I think that horror themes & elements can be incorporated into any game, but & don't like playing games that are heavy into horror. I think that a good game can have & allow a diverse array of themes/genres--1 adventure may be horror-inspired, while others may include an undersea adventure, a dungeon crawl, a city adventure, a wilderness survival test, a comedic romp, a game of intrigue, etc. Basically, a nice & healthy mix of stuff instead of games focused on 1 or 2 themes.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1346306, member: 871"] Well, IMHO... [B]Steampunk Fantasy:[/B] I've just never cared for this sort of setting. I've always envisioned there being a balance between magic & technology: if one increases, the other must/does decrease somehow. Now, oddly enough, I don't mind stuff like d20 Modern, or superhero games with magic (which I always view in a more comic book-ish style as it is), where magic & above-average tech mesh. [B]D&D in Space:[/B] I didn't care for Spelljammer, & Dragonstar didn't grab my interest at all. Not interested in any sort of fantasy/sci-fi mix along these lines. [B]Planescape:[/B] I didn't care for the idea of having adventures in the Outer Planes--to me, it removed the awe factor of these planes--I mean, this is supposed to be taking place in a D&D world's equivalent to Heaven & Hell (plus a few other places). [B]One-Terrain Worlds:[/B] I like campaign settings to have a variety of terrain (& thus allow for a variety of adventures)--thus, I didn't enjoy the desert-dominated Dark Sun, nor could I really get into an all-aquatic campaign (sorry, Aeolius). I mean, I enjoyed reading [I]Wizard of Earthsea[/I], but I doubt I'd enjoy playing a campaign set in that world for very long. [B]Gloom & Doom Worlds:[/B] Both Ravenloft, as well as WW's World of Darkness fall into this category. I think that horror themes & elements can be incorporated into any game, but & don't like playing games that are heavy into horror. I think that a good game can have & allow a diverse array of themes/genres--1 adventure may be horror-inspired, while others may include an undersea adventure, a dungeon crawl, a city adventure, a wilderness survival test, a comedic romp, a game of intrigue, etc. Basically, a nice & healthy mix of stuff instead of games focused on 1 or 2 themes. [/QUOTE]
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