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World ideas that you think are lame
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<blockquote data-quote="Deadguy" data-source="post: 1346466" data-attributes="member: 2480"><p>I actually <strong>like</strong> that there are so many settings around! They showcase ideas of the possible, hopefully with the consequences of those possibilities.</p><p> </p><p> However therea re a few things I am not fond of in a world (it's too much to say 'lame' or 'hate'):</p><ol> <li data-xf-list-type="ol">Wworlds based on D&D that still try and recreate the Middle Ages of Europe. The magic of D&D is, without a lot of work, potent enough that the feel of a setting <em>should</em> be different. I suppose I feel this way because I play (and have played for many years) <em>Ars Magica</em>, which goes to some lengths to set up a situation where there are many supernatural powers but the world emulates the mediaeval period <em>as its people imagined it to be!</em> </li> <li data-xf-list-type="ol">The arbitrary addition of technology to a setting. I never like <em>Expedition to the Barrier Peaks</em> for just that reason: it was a gimmick with no thought of all the consequences of that choice. But when the effects or technology on society and magic are thought through, that I have no problem about. It's one reason I am excited about the potential of <em>Eberron</em>. </li> <li data-xf-list-type="ol">Worlds that feel like "...and the kitchen sink", i.e. that add in as many elements as possible culled from all over, in a bid to bring diversity. Instead of feeling diverse they just feel ill thought out and patchwork.</li> </ol><p>Still, in contravention of point 3, I like to think I can find something in most settings that are clever ideas.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 1346466, member: 2480"] I actually [b]like[/b] that there are so many settings around! They showcase ideas of the possible, hopefully with the consequences of those possibilities. However therea re a few things I am not fond of in a world (it's too much to say 'lame' or 'hate'): [list=1] [*]Wworlds based on D&D that still try and recreate the Middle Ages of Europe. The magic of D&D is, without a lot of work, potent enough that the feel of a setting [i]should[/i] be different. I suppose I feel this way because I play (and have played for many years) [i]Ars Magica[/i], which goes to some lengths to set up a situation where there are many supernatural powers but the world emulates the mediaeval period [i]as its people imagined it to be![/i] [*]The arbitrary addition of technology to a setting. I never like [i]Expedition to the Barrier Peaks[/i] for just that reason: it was a gimmick with no thought of all the consequences of that choice. But when the effects or technology on society and magic are thought through, that I have no problem about. It's one reason I am excited about the potential of [i]Eberron[/i]. [*]Worlds that feel like "...and the kitchen sink", i.e. that add in as many elements as possible culled from all over, in a bid to bring diversity. Instead of feeling diverse they just feel ill thought out and patchwork. [/list] Still, in contravention of point 3, I like to think I can find something in most settings that are clever ideas. [/QUOTE]
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