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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1348040" data-attributes="member: 6533"><p>Well, sometimes gods lie to priests and sometimes multiple people did the same thing in the same instance. We're talking gods here operating before time proper. Causality is always going to seem a lot less simple than it seems to us.</p><p></p><p>One thing I sort of hate is the anti-medieval thing. I mean I've never lived in the middle ages and neither has anyone else on this board. Some of us are pretty well informed about it, and fewer of us are informed about multiple aspects or perspectives on it. </p><p></p><p>If someone is going to say the 'dark' ages were a horrible time I'm going to be as upset by it as someone coming along saying they were the high point of human achievement. In fact, I'm probably going to be less upset because the person with the contrarion point of view has probably had to do a little bit more than the bare minimum research to come up with it.</p><p></p><p>I mean the fact was they were a time. Much like any other time with its own historical circumstances and ideological contexts. Things survived out of them and generally turned out pretty well so I don't guess they have that poor a record. And even survival is a pretty poor standard.</p><p></p><p>I appreciate games that try to draw from cultures as literary and ideological tropes, I don't so much appreciate the attempt to rehistoricize them that gamers often bring.</p><p></p><p>History is just one more literary genre, more grist for our mill, and that's the way I like. In every respect that's a far more respectful way to use history than to try to pretend that it has simple understandable dynamics that can then be applied to any sort of societal modeling.</p><p></p><p>The fact is history exactly fits the Dilbert, not originally his of course but still his, definition of insanity in that the same act repeated again and again will produce different results.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1348040, member: 6533"] Well, sometimes gods lie to priests and sometimes multiple people did the same thing in the same instance. We're talking gods here operating before time proper. Causality is always going to seem a lot less simple than it seems to us. One thing I sort of hate is the anti-medieval thing. I mean I've never lived in the middle ages and neither has anyone else on this board. Some of us are pretty well informed about it, and fewer of us are informed about multiple aspects or perspectives on it. If someone is going to say the 'dark' ages were a horrible time I'm going to be as upset by it as someone coming along saying they were the high point of human achievement. In fact, I'm probably going to be less upset because the person with the contrarion point of view has probably had to do a little bit more than the bare minimum research to come up with it. I mean the fact was they were a time. Much like any other time with its own historical circumstances and ideological contexts. Things survived out of them and generally turned out pretty well so I don't guess they have that poor a record. And even survival is a pretty poor standard. I appreciate games that try to draw from cultures as literary and ideological tropes, I don't so much appreciate the attempt to rehistoricize them that gamers often bring. History is just one more literary genre, more grist for our mill, and that's the way I like. In every respect that's a far more respectful way to use history than to try to pretend that it has simple understandable dynamics that can then be applied to any sort of societal modeling. The fact is history exactly fits the Dilbert, not originally his of course but still his, definition of insanity in that the same act repeated again and again will produce different results. [/QUOTE]
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