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<blockquote data-quote="PugioilAudacio" data-source="post: 1433812" data-attributes="member: 16042"><p><strong>Farlor Algaunt</strong></p><p><strong></strong></p><p><strong>Male Human Monk 3:</strong></p><p>Str: 16</p><p>Dex: 14</p><p>Con: 12</p><p>Int: 10</p><p>Wis: 14</p><p>Char: 14</p><p></p><p>HP: 3d8+3 = 27</p><p>AC: 25 = 10 + 7[EXALTED] + 4[Dex/Wis] + 2[Natural Armor] + 2[Deflection]</p><p>Touch: 18</p><p></p><p>Initiative: +2(Dex)</p><p>Speed: 40'</p><p></p><p><strong>Saves:</strong></p><p>Fort: +4</p><p>Ref: +5</p><p>Will: +5</p><p></p><p>Bab: +2</p><p>Melee: +4</p><p>Range: +4</p><p></p><p><strong>Damage: (NonLethal)</strong></p><p>+5 Unarmed Strike 1d6+3 </p><p>+3/+3 Flurry of Blows 1d6+3</p><p></p><p><strong>Feats:</strong> </p><p>Sacred Vow: Vow of Poverty, Vow of Nonviolence, Vow of Peace,</p><p>Monk: Stunning Fist (Fort DC 14 (18 for humanoids), Combat Reflexes</p><p>Nymphs Kiss - +2 Charisma related checks, +1 save bonus vs spells/spell like abilities, +1 skill point per level</p><p></p><p><strong>Skills:</strong></p><p>Climb: 6 + 3 = 9</p><p>Concentration: = 6 + 1 = 7</p><p>Diplomacy: 6 + 2 + 4[Exalted] + 2[Perfection] +2[Nymphs Kiss]= 16</p><p>Jump: 6 + 3 = 9</p><p>Tumble: 6 + 2 = 8</p><p></p><p><strong>Special:</strong></p><p>Endure elements - Can exist in -50 to 140 degrees without discomfort</p><p>Calming Aura (DC 14 (18 for humanoids) Will save) - Save or <em>calm emotions</em></p><p>Hard Skin (DC 13 Fort) - Save or weapon shatters</p><p></p><p><strong>Class Abilities:</strong></p><p>Evasion - No damage on successful Reflex saves</p><p>Still Mind - +2 on saves vs enchantment</p><p></p><p>Alignment: LG</p><p>Languages: Common</p><p></p><p>Description:</p><p><em> A tall figure covered in a simple homespun robe stands before you. A small pouch hangs at his belt. Looking beneath the cowl of his robe, one would see piercing blue eyes framed by premature wrinkles. While kindly, it is obvious that this person has experienced much hardship in his short life. </em></p><p></p><p>------------------------------------------------------------------------------------------------------------------------------------------------------------------------</p><p>Farlor Algaunt began life in an isolated village in the countryside. Like all such villages, his village was hidden from the Devil's. However, during a foraging mission, Farlor and his squad were beset upon by a raiding party of Devil's. The overmatched humans</p><p>fought bravely, but to no avail. Only a few humans were left, when Farlor noticed one of the Devils leaning over the still form of</p><p>his closest friend. Farlor screamed in fury, a dark and terrible rage welling up within him. His only goal was to hurt and destroy these beings who had oppressed them so. He....would.....make.....them.....PAY!</p><p></p><p>As the red haze over his vision lifted, Farlor beheld a scene of total destruction. Pieces of Devils and humans alike littered the blood soaked ground. Farlor began looking around wildly, searching for any humans who might have survived the carnage. As he was searching, Farlor heard a small moan from across the clearing. Rushing to its source, he found his friend laying amidst the forms of fallen Devils. Several large wounds were leaking blood, and his face looked very pale. "Don't worry my friend, I'll get you to a healer," Farlor said passionately. But it was already too late. He could see in his friends eyes that he knew he wasn't going to make it. "Farlor....why Farlor?," his friend gasped out as the light began to fade from his eyes. "Whyyyyy?" As he laid his friend gently on the ground, Farlor began to examine the wounds on his friends body. To his horror, he found them to be wounds caused by an axe, and his was the only axe in the fight!</p><p></p><p>Overcome with guilt and grief. Farlor left that clearing. Wandering through the blasted countryside, he hardly cared whether he lived or died. It was in this dazed and wounded state that the Brothers of the Open Hand found him. Taking him in to their sanctuary, the Brothers nursed him back to health. But he healing of his mind took a great deal longer. For a long time, Farlor sat in solitude, unresponsive to outside contact. Eventually, under the care of the brothers, he began to once again be aware of the outside world. He came to believe that the only way he could atone for his acts was to take up the mission of the Brothers of the Open Hand - to bring peace to the world and end the suffering of the people. Afraid he would not be able to control his awesome rage, Farlor took a Vow of Peace - swearing to never harm a living being again. He also swore a Vow of Poverty - his lack of axe and weapons serving as a constant reminder to the acts he had committed with them. Taking up the way of the Brothers, Farlor set out into the world to redeem himself - though he did not think such a thing was possible. However, underneath his iron hard exterior, the rage waited and lurked. Waiting to come forth against the conquerers of his land and destroy those who had wronged his people....</p><p>------------------------------------------------------------------------------------------------------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="PugioilAudacio, post: 1433812, member: 16042"] [B]Farlor Algaunt Male Human Monk 3:[/B] Str: 16 Dex: 14 Con: 12 Int: 10 Wis: 14 Char: 14 HP: 3d8+3 = 27 AC: 25 = 10 + 7[EXALTED] + 4[Dex/Wis] + 2[Natural Armor] + 2[Deflection] Touch: 18 Initiative: +2(Dex) Speed: 40' [B]Saves:[/B] Fort: +4 Ref: +5 Will: +5 Bab: +2 Melee: +4 Range: +4 [B]Damage: (NonLethal)[/B] +5 Unarmed Strike 1d6+3 +3/+3 Flurry of Blows 1d6+3 [B]Feats:[/B] Sacred Vow: Vow of Poverty, Vow of Nonviolence, Vow of Peace, Monk: Stunning Fist (Fort DC 14 (18 for humanoids), Combat Reflexes Nymphs Kiss - +2 Charisma related checks, +1 save bonus vs spells/spell like abilities, +1 skill point per level [B]Skills:[/B] Climb: 6 + 3 = 9 Concentration: = 6 + 1 = 7 Diplomacy: 6 + 2 + 4[Exalted] + 2[Perfection] +2[Nymphs Kiss]= 16 Jump: 6 + 3 = 9 Tumble: 6 + 2 = 8 [B]Special:[/B] Endure elements - Can exist in -50 to 140 degrees without discomfort Calming Aura (DC 14 (18 for humanoids) Will save) - Save or [I]calm emotions[/I] Hard Skin (DC 13 Fort) - Save or weapon shatters [B]Class Abilities:[/B] Evasion - No damage on successful Reflex saves Still Mind - +2 on saves vs enchantment Alignment: LG Languages: Common Description: [I] A tall figure covered in a simple homespun robe stands before you. A small pouch hangs at his belt. Looking beneath the cowl of his robe, one would see piercing blue eyes framed by premature wrinkles. While kindly, it is obvious that this person has experienced much hardship in his short life. [/I] ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Farlor Algaunt began life in an isolated village in the countryside. Like all such villages, his village was hidden from the Devil's. However, during a foraging mission, Farlor and his squad were beset upon by a raiding party of Devil's. The overmatched humans fought bravely, but to no avail. Only a few humans were left, when Farlor noticed one of the Devils leaning over the still form of his closest friend. Farlor screamed in fury, a dark and terrible rage welling up within him. His only goal was to hurt and destroy these beings who had oppressed them so. He....would.....make.....them.....PAY! As the red haze over his vision lifted, Farlor beheld a scene of total destruction. Pieces of Devils and humans alike littered the blood soaked ground. Farlor began looking around wildly, searching for any humans who might have survived the carnage. As he was searching, Farlor heard a small moan from across the clearing. Rushing to its source, he found his friend laying amidst the forms of fallen Devils. Several large wounds were leaking blood, and his face looked very pale. "Don't worry my friend, I'll get you to a healer," Farlor said passionately. But it was already too late. He could see in his friends eyes that he knew he wasn't going to make it. "Farlor....why Farlor?," his friend gasped out as the light began to fade from his eyes. "Whyyyyy?" As he laid his friend gently on the ground, Farlor began to examine the wounds on his friends body. To his horror, he found them to be wounds caused by an axe, and his was the only axe in the fight! Overcome with guilt and grief. Farlor left that clearing. Wandering through the blasted countryside, he hardly cared whether he lived or died. It was in this dazed and wounded state that the Brothers of the Open Hand found him. Taking him in to their sanctuary, the Brothers nursed him back to health. But he healing of his mind took a great deal longer. For a long time, Farlor sat in solitude, unresponsive to outside contact. Eventually, under the care of the brothers, he began to once again be aware of the outside world. He came to believe that the only way he could atone for his acts was to take up the mission of the Brothers of the Open Hand - to bring peace to the world and end the suffering of the people. Afraid he would not be able to control his awesome rage, Farlor took a Vow of Peace - swearing to never harm a living being again. He also swore a Vow of Poverty - his lack of axe and weapons serving as a constant reminder to the acts he had committed with them. Taking up the way of the Brothers, Farlor set out into the world to redeem himself - though he did not think such a thing was possible. However, underneath his iron hard exterior, the rage waited and lurked. Waiting to come forth against the conquerers of his land and destroy those who had wronged his people.... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [/QUOTE]
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