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World of Alessia - Tell me about it, please!
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<blockquote data-quote="Weiley31" data-source="post: 8096693" data-attributes="member: 7017196"><p>I think it's pretty neat. It's by the same talented people of the Studio(Storm Bunny) that did the ever awesome Mists of Akuma.</p><p></p><p>I'm still waiting for my Hardcover to come in, but the PDF is pretty lengthy. One of the neat things they do is that races get special synergies with each other. Kinda like small unity bonuses.</p><p></p><p>The Race section is pretty large. Aside from getting sci-fi humans, elves, DragonSWORN, and stuff;you also get Yokai such as Kitsunes, Nekomata, Rabbits , Tengu(called Fengu) and some others.</p><p></p><p>It's suppose to have a big Science Fiction Wuxia feel to it. One way they try to replicate the Wuxia aspect is via the Stunts system. Basically these are special skills that are supposed to allow ya to do special tricks via the use of a kind of Inspiration style resource called Resolve. Some of the Stunts grant you a bonus to Saving Throws, while others allow you to do stuff like create a Shadow Double of yourself.</p><p></p><p>The Setting itself is <em>VERY</em> Anti-Murder Hobo. To the point where one entire faction and Class, if your a member of it, deals Non-Lethal damage by default.(So you have to declare and choose to do lethal damage, but it's considered out of character/or due to EXTREME measures, to justify it.) It also promotes a message of being Inclusive and Unity.( Hence the race bonuses). It's less "Let's stomp the door down and steal the monster's treasure" and more "Let's lift each other up/Sci-Fi Wuxia adventures."</p><p></p><p>It's nice overall. My only major complaint is that I feel like the Stunts system isn't pushed far enough. Also the art gets repeated a bit. And they do HP a bit weird: an example being The Seer class gets 2D4(So a chance for 8 hp each level olif ya roll for it? Why not just say 1D8 then?) per Seer level. Yet another class gets 1D10.(I guess getting 20 HP per level would be too much for a class and that's the reason why.) </p><p></p><p>Also it's divided into Chapters and each chapter of the book has its own index page. Say you wanted to check out the Kitsune Race right off the bat, you have to reach chapter two, which is the race section basically, and find the page number in that index. Chapter one's Index won't list the Kitsune page.</p><p></p><p>I would say it's worth checking out.</p><p>One thing I plan on doing is combining it with Esper Genesis, the idea that Alessia is the first half of the Campaign. Then at the mid point of the story, the Alessia PCs find a space ship, and fly it to the Esper Genesis portion of the Campaign.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8096693, member: 7017196"] I think it's pretty neat. It's by the same talented people of the Studio(Storm Bunny) that did the ever awesome Mists of Akuma. I'm still waiting for my Hardcover to come in, but the PDF is pretty lengthy. One of the neat things they do is that races get special synergies with each other. Kinda like small unity bonuses. The Race section is pretty large. Aside from getting sci-fi humans, elves, DragonSWORN, and stuff;you also get Yokai such as Kitsunes, Nekomata, Rabbits , Tengu(called Fengu) and some others. It's suppose to have a big Science Fiction Wuxia feel to it. One way they try to replicate the Wuxia aspect is via the Stunts system. Basically these are special skills that are supposed to allow ya to do special tricks via the use of a kind of Inspiration style resource called Resolve. Some of the Stunts grant you a bonus to Saving Throws, while others allow you to do stuff like create a Shadow Double of yourself. The Setting itself is [I]VERY[/I] Anti-Murder Hobo. To the point where one entire faction and Class, if your a member of it, deals Non-Lethal damage by default.(So you have to declare and choose to do lethal damage, but it's considered out of character/or due to EXTREME measures, to justify it.) It also promotes a message of being Inclusive and Unity.( Hence the race bonuses). It's less "Let's stomp the door down and steal the monster's treasure" and more "Let's lift each other up/Sci-Fi Wuxia adventures." It's nice overall. My only major complaint is that I feel like the Stunts system isn't pushed far enough. Also the art gets repeated a bit. And they do HP a bit weird: an example being The Seer class gets 2D4(So a chance for 8 hp each level olif ya roll for it? Why not just say 1D8 then?) per Seer level. Yet another class gets 1D10.(I guess getting 20 HP per level would be too much for a class and that's the reason why.) Also it's divided into Chapters and each chapter of the book has its own index page. Say you wanted to check out the Kitsune Race right off the bat, you have to reach chapter two, which is the race section basically, and find the page number in that index. Chapter one's Index won't list the Kitsune page. I would say it's worth checking out. One thing I plan on doing is combining it with Esper Genesis, the idea that Alessia is the first half of the Campaign. Then at the mid point of the story, the Alessia PCs find a space ship, and fly it to the Esper Genesis portion of the Campaign. [/QUOTE]
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