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World of Darkness and Fading Suns question
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<blockquote data-quote="TheLostSoul" data-source="post: 2210735" data-attributes="member: 21237"><p>I own the FS 1st ed. book and a whole lot of the Old WoD stuff, as well as the New WoD books. The new Storytelling system, has IMO, been cleaned up alot and is alot faster in play. All roles are made vs. a difficulty of 8 and difficulty is determined by adding or subtracting dice from ones dicepool. Combat is also more simple, with a single roll to determine both hit and damage.</p><p></p><p>As for porting the VP system over to Storytelling. I think it can be done, but there is a great deal of work that needs to be done. Most is simple, but when you get to Thurgy and Psi abilities, you get in to some serious work. Your best bet would be to model them along the line of the old WoD: Sorcerer books. As a series of paths. There are no real system for mortal magic in the new WoD, yet (Mage: The Awakening is sheduled for an August release), but you can adapt, with some work, the old system to the new.</p><p></p><p>Cybernetics can be a problem. Due to the lack of such technology in the new WoD it could get very problematic, but if you adopt FS resources system to the Storytelling system, I think it would solve itself. Another possible problem is that there are no rules for shields in the WoD core rulebook, but a possible solution to this is using the rules for cover to represent the use of a shield. There is currently a discussing of this on the White Wolf boards.</p><p></p><p>I have thought about using the Storytelling system for a mini campaign based on Alastair Reynold's Revelation Space universe (mainly Chasm City). The main problems I have stumbled into are the aforementioned.</p><p></p><p>There is currently a new version of the VP system underway, but it will probably not be released until late this year or early next year, as Bill Bridges and Andrew Greenberg are very busy with the new WoD stuff. It is going to be a new cyberpunk setting set in the Diaspora, focusing mainly on Earth, but will contain information about the solar system colonies asd well as the first few extrasolar colonies. This is about the extend of the information I know about the new game. At present it is going to be named Sathra Inc..</p></blockquote><p></p>
[QUOTE="TheLostSoul, post: 2210735, member: 21237"] I own the FS 1st ed. book and a whole lot of the Old WoD stuff, as well as the New WoD books. The new Storytelling system, has IMO, been cleaned up alot and is alot faster in play. All roles are made vs. a difficulty of 8 and difficulty is determined by adding or subtracting dice from ones dicepool. Combat is also more simple, with a single roll to determine both hit and damage. As for porting the VP system over to Storytelling. I think it can be done, but there is a great deal of work that needs to be done. Most is simple, but when you get to Thurgy and Psi abilities, you get in to some serious work. Your best bet would be to model them along the line of the old WoD: Sorcerer books. As a series of paths. There are no real system for mortal magic in the new WoD, yet (Mage: The Awakening is sheduled for an August release), but you can adapt, with some work, the old system to the new. Cybernetics can be a problem. Due to the lack of such technology in the new WoD it could get very problematic, but if you adopt FS resources system to the Storytelling system, I think it would solve itself. Another possible problem is that there are no rules for shields in the WoD core rulebook, but a possible solution to this is using the rules for cover to represent the use of a shield. There is currently a discussing of this on the White Wolf boards. I have thought about using the Storytelling system for a mini campaign based on Alastair Reynold's Revelation Space universe (mainly Chasm City). The main problems I have stumbled into are the aforementioned. There is currently a new version of the VP system underway, but it will probably not be released until late this year or early next year, as Bill Bridges and Andrew Greenberg are very busy with the new WoD stuff. It is going to be a new cyberpunk setting set in the Diaspora, focusing mainly on Earth, but will contain information about the solar system colonies asd well as the first few extrasolar colonies. This is about the extend of the information I know about the new game. At present it is going to be named Sathra Inc.. [/QUOTE]
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