Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
World of Darkness Rulebook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TrippyHippy" data-source="post: 6461542" data-attributes="member: 27252"><p><strong>5 out of 5 rating for World of Darkness Rulebook</strong></p><p></p><p>This was the product of some very serious game design, based on ideas from a decade of very successful lines (including the seminal Vampire; The Masquerade). The idea was to eschew canon of the ‘old World of Darkness’ (to avoid fan backlash, primarily) and use the opportunity to create a much more integrated series of games that would all be based on one very polished set of core rules. And this is what you get. It’s operates with a d10 dice pool system with set targets - roll 8 or higher on each for a ‘success’ on a scale of success level. Dice pools are based on 9 Attributes and a limited number of broad skills. The combat is fast (and pretty deadly) and all other systems well explained; personality traits are based upon sins and virtues (seven each to choose from) and roleplaying is rewarded with Willpower points and Morality. There is lots of atmospheric art and writing fluff and it operates as a gateway to all other ‘New World of Darkness’ lines - Vampires, Werewolves, etc, while still being a complete enough game to be able to play in modern ghost stories mainly (like The Shining or The Ring). In all, this was as slick as you could get in a game book - although some of the distinctive flavour and themes of the ‘Old Wold of Darkness’ were lost, arguably in the process.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6461542, member: 27252"] [b]5 out of 5 rating for World of Darkness Rulebook[/b] This was the product of some very serious game design, based on ideas from a decade of very successful lines (including the seminal Vampire; The Masquerade). The idea was to eschew canon of the ‘old World of Darkness’ (to avoid fan backlash, primarily) and use the opportunity to create a much more integrated series of games that would all be based on one very polished set of core rules. And this is what you get. It’s operates with a d10 dice pool system with set targets - roll 8 or higher on each for a ‘success’ on a scale of success level. Dice pools are based on 9 Attributes and a limited number of broad skills. The combat is fast (and pretty deadly) and all other systems well explained; personality traits are based upon sins and virtues (seven each to choose from) and roleplaying is rewarded with Willpower points and Morality. There is lots of atmospheric art and writing fluff and it operates as a gateway to all other ‘New World of Darkness’ lines - Vampires, Werewolves, etc, while still being a complete enough game to be able to play in modern ghost stories mainly (like The Shining or The Ring). In all, this was as slick as you could get in a game book - although some of the distinctive flavour and themes of the ‘Old Wold of Darkness’ were lost, arguably in the process. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World of Darkness Rulebook
Top