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World of Darkness Rulebook
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<blockquote data-quote="Stormonu" data-source="post: 6530457" data-attributes="member: 52734"><p><strong>4 out of 5 rating for World of Darkness Rulebook</strong></p><p></p><p>For those who are familiar with the old Wold of Darkness games (Werewolf, Vampire, Changling, etc.), it can seem odd that the core rulebook has been separated from the settings. This isn't really a book that can stand on its own; you really need one of the supplemental settings to go along with this book. It's the main reason I dinged it a star. However, that aside, this is an excellent core system to get you into the various World of Darkness settings. This is not a crunch-heavy system; it is rather loose framework that allows you put story first but have enough mechanics to back up action resolution. Unfortunately, the book is rather poorly laid out and isn't designed for beginners. Though there are story bits all throughout to pique interest, the book seems at times to forget that it is primarily designed for presenting <em>mechanics</em> to supplement a story-based system. Because it is just the generic rules, the story bits can be off-putting. Once you grasp the system, however, the rules make quick and easy sense and a lot of times you can make an on-the-spot ruling without having to worry about referring back to the official rules - you'll more than likely be spot on with an ad-hoc ruling.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6530457, member: 52734"] [b]4 out of 5 rating for World of Darkness Rulebook[/b] For those who are familiar with the old Wold of Darkness games (Werewolf, Vampire, Changling, etc.), it can seem odd that the core rulebook has been separated from the settings. This isn't really a book that can stand on its own; you really need one of the supplemental settings to go along with this book. It's the main reason I dinged it a star. However, that aside, this is an excellent core system to get you into the various World of Darkness settings. This is not a crunch-heavy system; it is rather loose framework that allows you put story first but have enough mechanics to back up action resolution. Unfortunately, the book is rather poorly laid out and isn't designed for beginners. Though there are story bits all throughout to pique interest, the book seems at times to forget that it is primarily designed for presenting [I]mechanics[/I] to supplement a story-based system. Because it is just the generic rules, the story bits can be off-putting. Once you grasp the system, however, the rules make quick and easy sense and a lot of times you can make an on-the-spot ruling without having to worry about referring back to the official rules - you'll more than likely be spot on with an ad-hoc ruling. [/QUOTE]
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