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World of Design: Flipping the Hourglass
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<blockquote data-quote="overgeeked" data-source="post: 9770061" data-attributes="member: 86653"><p>When running sandboxes I'll have some local stuff semi-prepped, say within a day's travel of the PCs' current location. I'll have generated points of interest for another day or two outside of that. And I'll have a couple of locations roughly prepped in the wider world. </p><p></p><p>When it comes to more focused campaigns, something with a theme and PCs with goals, it's so much easier to just prep NPCs and obstacles for their goals. Most everything else can be handwaved or improvised. Just follow the PCs around and throw complications in their way. It's so, so much easier. </p><p></p><p>The <em>Game Master's Handbook of Proactive Roleplaying</em> is great for that. Some of that I was doing already, but there's a lot of great advice in there. </p><p></p><p>I'm very much a VTT as digital white board referee so that 10-minute break would be plenty. If I already have the perfect map, I'll use it. If I have time to find a good map, I will. But it's not awesome map or nothing. A janky drawing is always good enough.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9770061, member: 86653"] When running sandboxes I'll have some local stuff semi-prepped, say within a day's travel of the PCs' current location. I'll have generated points of interest for another day or two outside of that. And I'll have a couple of locations roughly prepped in the wider world. When it comes to more focused campaigns, something with a theme and PCs with goals, it's so much easier to just prep NPCs and obstacles for their goals. Most everything else can be handwaved or improvised. Just follow the PCs around and throw complications in their way. It's so, so much easier. The [I]Game Master's Handbook of Proactive Roleplaying[/I] is great for that. Some of that I was doing already, but there's a lot of great advice in there. I'm very much a VTT as digital white board referee so that 10-minute break would be plenty. If I already have the perfect map, I'll use it. If I have time to find a good map, I will. But it's not awesome map or nothing. A janky drawing is always good enough. [/QUOTE]
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