Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World of Design: The Lost Art of Making Things Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8121541" data-attributes="member: 6785785"><p>I suppose that it depends if you look at elements of gaming as being replacements for imagination, or facilitators of it. I think there's a valid point to the idea that the more that is done for the audience or participants, the less they need to imagine on their own. But I don't know if it's really all that bad a thing. </p><p></p><p>Also, what about when a player is struggling to imagine what is being conveyed? A visual tool like a map or miniature or something similar can actually help them. I don't think we can assume imagination is always this unbridled thing that has no limits and needs no encouragement.</p><p></p><p>And I also think the nature of the specific media or game is a big factor as well. To lean on your example, something like Minecraft seems to be much more of a prompt to the imagination than an inhibitor of it. Other video games would be quite the opposite. I don't think we can paint them all with one brush. </p><p></p><p>I think that with RPGs, this is a shifting landscape. Especially with the increase in online play and use of online tools during the pandemic. But I also think that there has been a significant shift by some games to change the mode of play and how the fiction is established which is placing more need on a player to use their imagination to help craft the world and its elements, rather than relying on just the GM to present these to them.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8121541, member: 6785785"] I suppose that it depends if you look at elements of gaming as being replacements for imagination, or facilitators of it. I think there's a valid point to the idea that the more that is done for the audience or participants, the less they need to imagine on their own. But I don't know if it's really all that bad a thing. Also, what about when a player is struggling to imagine what is being conveyed? A visual tool like a map or miniature or something similar can actually help them. I don't think we can assume imagination is always this unbridled thing that has no limits and needs no encouragement. And I also think the nature of the specific media or game is a big factor as well. To lean on your example, something like Minecraft seems to be much more of a prompt to the imagination than an inhibitor of it. Other video games would be quite the opposite. I don't think we can paint them all with one brush. I think that with RPGs, this is a shifting landscape. Especially with the increase in online play and use of online tools during the pandemic. But I also think that there has been a significant shift by some games to change the mode of play and how the fiction is established which is placing more need on a player to use their imagination to help craft the world and its elements, rather than relying on just the GM to present these to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World of Design: The Lost Art of Making Things Up
Top