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World of Design: The Lost Art of Making Things Up
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<blockquote data-quote="EzekielRaiden" data-source="post: 8125898" data-attributes="member: 6790260"><p>Alright, well, just so cards are on the table: I don't like basically being told "make a less-complete argument," either. So if we're going to meet in the middle on this, I'd like assurance that you'll read brief statements as being more nuanced and cautious than they will sound when stated so succinctly. If that seems fair to you, then please, respond away.</p><p></p><p>1. OP's (and Socrates', etc.) argument isn't "new media <em>change</em> things," it is explicitly "new media are <em>bad for humanity</em>," e.g. "When we stop using our imagination, we are no longer “thinking” but only “seeing” – processing information instead of creating it."</p><p>2. Even if the argument was "new media change things" (which, again, that's not what it says), it would simply be a trivial statement ("new thing is new") and 95% of the article would be irrelevant.</p><p>3. You said our <em>ability</em> to remember is affected, but actual human activity looks more like being <em>selective</em> about memory: that is, not <em>reduced ability</em> but <em>altered priorities</em>. We <em>choose</em> to remember different things.</p><p>4. The OP never mentioned social media, not even once, only mentioning visual media (movies, minis, special effects, etc.), while you have repeatedly based your entire argument on social media. Why?</p><p>5. You claim creativity has been severely curtailed by modern media, but video games, TV, movies, literature, and even (non-D&D) tabletop RPGs are exploding with new applications for design, tech, and/or narrative, especially for previously-ignored narratives (e.g. female protagonists, socially marginalized people, etc.) How do you explain this?</p><p></p><p>That is about as concise as I can possibly get without actually dropping key points. I hope it is short enough.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8125898, member: 6790260"] Alright, well, just so cards are on the table: I don't like basically being told "make a less-complete argument," either. So if we're going to meet in the middle on this, I'd like assurance that you'll read brief statements as being more nuanced and cautious than they will sound when stated so succinctly. If that seems fair to you, then please, respond away. 1. OP's (and Socrates', etc.) argument isn't "new media [I]change[/I] things," it is explicitly "new media are [I]bad for humanity[/I]," e.g. "When we stop using our imagination, we are no longer “thinking” but only “seeing” – processing information instead of creating it." 2. Even if the argument was "new media change things" (which, again, that's not what it says), it would simply be a trivial statement ("new thing is new") and 95% of the article would be irrelevant. 3. You said our [I]ability[/I] to remember is affected, but actual human activity looks more like being [I]selective[/I] about memory: that is, not [I]reduced ability[/I] but [I]altered priorities[/I]. We [I]choose[/I] to remember different things. 4. The OP never mentioned social media, not even once, only mentioning visual media (movies, minis, special effects, etc.), while you have repeatedly based your entire argument on social media. Why? 5. You claim creativity has been severely curtailed by modern media, but video games, TV, movies, literature, and even (non-D&D) tabletop RPGs are exploding with new applications for design, tech, and/or narrative, especially for previously-ignored narratives (e.g. female protagonists, socially marginalized people, etc.) How do you explain this? That is about as concise as I can possibly get without actually dropping key points. I hope it is short enough. [/QUOTE]
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