Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
World of Design: The Lost Art of Making Things Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8125995" data-attributes="member: 85555"><p>Sure on the Dada point, but my point is my whole life there has been an opening up of what is permissible creatively. It has been an expansion of creative freedom (largely because of the history you point to), but now we are getting to a point where every critique is given equal weight, where everyone weighs in and people give that equal weight, and social media is used to exert social pressure, and that mixture is resulting in a homogenization of creativity (you see this clearly in gaming and I personally an feel it as a designer). Not saying there are not outliers, but you see a narrowing around key ideas and styles. You see it all the time. People have their lives ruined on social media because they make something and people take issue not with the baseline idea behind it but because of how it is expressed or because of some perceived offense. You can say all day you don't think this is having that effect or it doesn't matter. All I can say is I absolutely had to stop listening to people on twitter (and to a lesser extent people on forums-----though I do think the more long form format allows for better nuance and clarification) in order to not have my own creativity stifled. My perception is other creators are feeling the same (and that many may be reluctant to voice that concern) but I could be wrong. But at the very least I can speak for myself on this subject: that being more careful about how I allow social media to influence my creative pursuits has opened up my creativity, and made it a lot less constrained by group think.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8125995, member: 85555"] Sure on the Dada point, but my point is my whole life there has been an opening up of what is permissible creatively. It has been an expansion of creative freedom (largely because of the history you point to), but now we are getting to a point where every critique is given equal weight, where everyone weighs in and people give that equal weight, and social media is used to exert social pressure, and that mixture is resulting in a homogenization of creativity (you see this clearly in gaming and I personally an feel it as a designer). Not saying there are not outliers, but you see a narrowing around key ideas and styles. You see it all the time. People have their lives ruined on social media because they make something and people take issue not with the baseline idea behind it but because of how it is expressed or because of some perceived offense. You can say all day you don't think this is having that effect or it doesn't matter. All I can say is I absolutely had to stop listening to people on twitter (and to a lesser extent people on forums-----though I do think the more long form format allows for better nuance and clarification) in order to not have my own creativity stifled. My perception is other creators are feeling the same (and that many may be reluctant to voice that concern) but I could be wrong. But at the very least I can speak for myself on this subject: that being more careful about how I allow social media to influence my creative pursuits has opened up my creativity, and made it a lot less constrained by group think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World of Design: The Lost Art of Making Things Up
Top