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World of Design: The Lost Art of Making Things Up
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8127733"><p>Again, I am not here to persuade you. I do think it is hard not to look at social media and see this clear difference. But I am not in the business of debating this. This is a conclusion I have reached based on my own first hand experience with the internet and with what I have seen in the industry. It is my sense of what is going on. If you don't share that sense, it really isn't any of my concern. But I will say it is clearly a culturally transformative shift in the same way the printing press was. And I think key ways the internet and social media are different than in the past is how inescapable they are, how constant they are, and the sheer numbers of people it can bring to the same place. That can be disorienting to say the least if you are putting an idea out there and getting responses to it. And it can be hard to navigate which ideas you encounter online represent real trends, versus ones that are just well suited to the internet medium (but maybe aren't as well suited to the table). With creativity, again I find there is a paralyzing effect, because you are aware of how rapidly and widely criticism spreads even in a niche hobby like gaming. It really caused me to write with my shields up, anticipating those critiques. But in the end, it produced material that wasn't as good in my opinion, so I backed off the internet a lot. I would liken it to working at a job where you have an overly critical boss. That causes lots of people to take fewer chances and make less interesting moves. A certain amount of criticism is good. Too much, paralyzing. And in its worst form, it can be manipulated, even used as a weapon against things people dislike seeing in games. For me, it took a long time to understand what social media really represented, how to use it, and how to make it work to enhance my creativity rather than harm it. If you haven't had any issues with it, then that is fair. More power to you. I found it strikingly bad for my creativity</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8127733"] Again, I am not here to persuade you. I do think it is hard not to look at social media and see this clear difference. But I am not in the business of debating this. This is a conclusion I have reached based on my own first hand experience with the internet and with what I have seen in the industry. It is my sense of what is going on. If you don't share that sense, it really isn't any of my concern. But I will say it is clearly a culturally transformative shift in the same way the printing press was. And I think key ways the internet and social media are different than in the past is how inescapable they are, how constant they are, and the sheer numbers of people it can bring to the same place. That can be disorienting to say the least if you are putting an idea out there and getting responses to it. And it can be hard to navigate which ideas you encounter online represent real trends, versus ones that are just well suited to the internet medium (but maybe aren't as well suited to the table). With creativity, again I find there is a paralyzing effect, because you are aware of how rapidly and widely criticism spreads even in a niche hobby like gaming. It really caused me to write with my shields up, anticipating those critiques. But in the end, it produced material that wasn't as good in my opinion, so I backed off the internet a lot. I would liken it to working at a job where you have an overly critical boss. That causes lots of people to take fewer chances and make less interesting moves. A certain amount of criticism is good. Too much, paralyzing. And in its worst form, it can be manipulated, even used as a weapon against things people dislike seeing in games. For me, it took a long time to understand what social media really represented, how to use it, and how to make it work to enhance my creativity rather than harm it. If you haven't had any issues with it, then that is fair. More power to you. I found it strikingly bad for my creativity [/QUOTE]
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