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*TTRPGs General
World of Design: The Lost Art of Making Things Up
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8129233"><p>Creativity is a very subjective topic like you say. I think creativity happens around key moments and is often followed by stagnation. So I think the hobby has had waves, irrespective of our discussion of the internet. Clearly the point when it was being developed and became something new and separate from war-games was one such period of furious creativity. And there have been other waves since (sometimes oriented around developing new ways of playing). But I wouldn't mistake variety for creativity, because variety can easily lack that spark and just be the product of stagnation. I think you see this in genres a lot. If you are ever into genre literature you see these periods where the genre just stagnates. There may be variety but it is often just variety by way of combining things mindlessly. I think in some ways that is necessary. You get this spark of innovation and creativity, which leads to a new style or approach, and eventually the life starts to ebb from that style. In the hobby I have seen so many waves in my lifetime. Usually the biggest periods of creativity seem to come from a sense of frustration or encountering a problem. I watch a lot of genre film and I see this a lot (and honestly sometimes my favorite movies are from those stagnant periods because whatever was sparked six or seven years earlier, is now really refined and sure of foot-------but you can sense it is ready to be replaced by a new style). So I would say I think creativity in the hobby is more cyclical than following a linear path more creativity to less, or less to more (my earlier points about social media was simply they have an effect, and in particular are having an effect on my creativity----they are a new factor in the mix).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8129233"] Creativity is a very subjective topic like you say. I think creativity happens around key moments and is often followed by stagnation. So I think the hobby has had waves, irrespective of our discussion of the internet. Clearly the point when it was being developed and became something new and separate from war-games was one such period of furious creativity. And there have been other waves since (sometimes oriented around developing new ways of playing). But I wouldn't mistake variety for creativity, because variety can easily lack that spark and just be the product of stagnation. I think you see this in genres a lot. If you are ever into genre literature you see these periods where the genre just stagnates. There may be variety but it is often just variety by way of combining things mindlessly. I think in some ways that is necessary. You get this spark of innovation and creativity, which leads to a new style or approach, and eventually the life starts to ebb from that style. In the hobby I have seen so many waves in my lifetime. Usually the biggest periods of creativity seem to come from a sense of frustration or encountering a problem. I watch a lot of genre film and I see this a lot (and honestly sometimes my favorite movies are from those stagnant periods because whatever was sparked six or seven years earlier, is now really refined and sure of foot-------but you can sense it is ready to be replaced by a new style). So I would say I think creativity in the hobby is more cyclical than following a linear path more creativity to less, or less to more (my earlier points about social media was simply they have an effect, and in particular are having an effect on my creativity----they are a new factor in the mix). [/QUOTE]
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