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World of Farland Now Embraces Asian, African, and Indian Cultures
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<blockquote data-quote="RichCMidas" data-source="post: 7823794" data-attributes="member: 7016300"><p>Ah, ok, I've got a better understanding now. Yeah, I can see why what I said is probably not the best way to answer that concern.</p><p></p><p>Well, I do not think it was not so much a grab bag as I made it sound, though there is certainly an element of that involved. I can only educate myself so much on all these things that I am ignorant of, and something will inevitably slip through the gaps. For that, I can only apologise. There was a lot of material that ended up being cut or pared down significantly even before the editors got hold of it, primarily due to quantity limitations - lion hunting traditions (not merely Maasai), folklore relating to spiders, the political mechanics of tribal affiliations, and so forth.</p><p></p><p>We averaged 7-10 pages available to devote to each area. Africa alone can provide 7-10 entire books, as I'm sure you know. I can only give you my word that it was not laziness which made us edit down what we had into what we got. As an author, I wanted everything I put together to make an appearance. I'm sure Farland can complain about the amount of data I plied him with over the course of the project.</p><p></p><p>When you say "creatives and critics of color", do you mean that these are people of color, ie. non-white; or do you mean that these are people who work with material relating to color in TTRPGs? Because if it is the latter, then I am pretty sure nobody I spoke with even knew what D&D was. If it is the former, you can rest assured I've had conversations with individuals from a wide variety of backgrounds, such as a Zimbabwean-Afrikaaner and a self-admitted Turkish Bitsof ("I was born in Turkey and I'm a bits-of this and a bits-of that"). Though the person I consulted on Indian literary traditions was white British, if that matters.</p><p></p><p>Regarding the use of the word 'exotic', good points, well made. I'll keep them in mind for the future.</p></blockquote><p></p>
[QUOTE="RichCMidas, post: 7823794, member: 7016300"] Ah, ok, I've got a better understanding now. Yeah, I can see why what I said is probably not the best way to answer that concern. Well, I do not think it was not so much a grab bag as I made it sound, though there is certainly an element of that involved. I can only educate myself so much on all these things that I am ignorant of, and something will inevitably slip through the gaps. For that, I can only apologise. There was a lot of material that ended up being cut or pared down significantly even before the editors got hold of it, primarily due to quantity limitations - lion hunting traditions (not merely Maasai), folklore relating to spiders, the political mechanics of tribal affiliations, and so forth. We averaged 7-10 pages available to devote to each area. Africa alone can provide 7-10 entire books, as I'm sure you know. I can only give you my word that it was not laziness which made us edit down what we had into what we got. As an author, I wanted everything I put together to make an appearance. I'm sure Farland can complain about the amount of data I plied him with over the course of the project. When you say "creatives and critics of color", do you mean that these are people of color, ie. non-white; or do you mean that these are people who work with material relating to color in TTRPGs? Because if it is the latter, then I am pretty sure nobody I spoke with even knew what D&D was. If it is the former, you can rest assured I've had conversations with individuals from a wide variety of backgrounds, such as a Zimbabwean-Afrikaaner and a self-admitted Turkish Bitsof ("I was born in Turkey and I'm a bits-of this and a bits-of that"). Though the person I consulted on Indian literary traditions was white British, if that matters. Regarding the use of the word 'exotic', good points, well made. I'll keep them in mind for the future. [/QUOTE]
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