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World of Farland Now Embraces Asian, African, and Indian Cultures
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<blockquote data-quote="Shardstone" data-source="post: 7828932" data-attributes="member: 6807784"><p>The word exotic is not a good word. It is a word of othering, and it is a word that turns things into spectacle without the weight behind them.</p><p></p><p>Don't get me wrong. I love seeing stuff <em>inspired </em>by other cultures. But your posts have proven to me that you're writing a lego-grabag of a book. You say Asia, but you're doing 30-40% of Asia, as per your own admission. Why not just name those countries? Or why not just say inspired by different cultures? Japan is very different from Iran which is very different from Mongolia which is very different from India, but all are Asian. All you're really telling us is that you're using a bunch of cultural stuff, mix-and-matching it, and saying "Hey, we included Asia in our game!"</p><p></p><p>There's no need to that. If you want to virtue signal, you can do it better. If you want to do actual representation, you can do it better. Here's some methods:</p><p></p><ol> <li data-xf-list-type="ol">Don't reference entire, extremely diverse geopolitical areas as one single thing.</li> <li data-xf-list-type="ol">If you mix-and-match, do so intelligently, instead of grabbing what just looks cool.</li> <li data-xf-list-type="ol">If you're using influences and aesthetics, be clear on that, instead of referencing things as psuedo Korea, etc etc.</li> <li data-xf-list-type="ol">If you're going to have scorpion men from Babylon be in a Japan-aesthetic area, make sure to properly recontexualize what you're doing.</li> </ol><p>Simple stuff.</p><p></p><p>None of this applies to your homegames btw. Only to retail products claiming to be representative.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 7828932, member: 6807784"] The word exotic is not a good word. It is a word of othering, and it is a word that turns things into spectacle without the weight behind them. Don't get me wrong. I love seeing stuff [I]inspired [/I]by other cultures. But your posts have proven to me that you're writing a lego-grabag of a book. You say Asia, but you're doing 30-40% of Asia, as per your own admission. Why not just name those countries? Or why not just say inspired by different cultures? Japan is very different from Iran which is very different from Mongolia which is very different from India, but all are Asian. All you're really telling us is that you're using a bunch of cultural stuff, mix-and-matching it, and saying "Hey, we included Asia in our game!" There's no need to that. If you want to virtue signal, you can do it better. If you want to do actual representation, you can do it better. Here's some methods: [LIST=1] [*]Don't reference entire, extremely diverse geopolitical areas as one single thing. [*]If you mix-and-match, do so intelligently, instead of grabbing what just looks cool. [*]If you're using influences and aesthetics, be clear on that, instead of referencing things as psuedo Korea, etc etc. [*]If you're going to have scorpion men from Babylon be in a Japan-aesthetic area, make sure to properly recontexualize what you're doing. [/LIST] Simple stuff. None of this applies to your homegames btw. Only to retail products claiming to be representative. [/QUOTE]
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