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[World of Greyhawk] Adventures on the river
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<blockquote data-quote="PeterMikelsons" data-source="post: 3615484" data-attributes="member: 11154"><p>LGG says the Crystal is pretty safe, so I would breeze by that pretty fast. It also seems to say it is not navigable as far as Chendl, but you could alter that or say they are on a shallow draft river barge.</p><p></p><p>They will have to go down the Veng for a bit between Crystal and Ritensa. It is a major route, but not much used. LGG describes it as a tense place, contested by forces from Iuz and Furyondy.</p><p></p><p>As for the Ritensa, "Now a garbage dump, the river is fetid, foul-smelling, and sometimes poisonous." LGG also places it entirely within Iuz territory. How much extra are they paying for passage?</p><p></p><p>I love your players. They just handed you a set of big gold adventure hooks. My suggestion would be to not spend too much time adventuring on the river, unless you're not very interested in the destination. I figure if overland travel takes too many sessions, players will never want to go anywhere. Just throw in a little colorful description and one or two fights with Iuz troops, and one or two roleplaying heavy Rhenee situations. One (obvious?) idea would be to explore why they are going to such a dangerous place. Spying? Smuggling goods to Iuz? Another is very simple - PC wakes up on barge to find a beloved (and aren't they all?) magic item gone. This will drive most players over the edge. The obvious plot of tracking down a youthful skilled thief on the barge and getting the item back without enraging the clan and getting thrown overboard sounds fun to me.</p><p></p><p>As for how far a barge travels in a day, is 5 miles/day (PHB p. 162) not detailed enough? How about doubling that going downstream?</p></blockquote><p></p>
[QUOTE="PeterMikelsons, post: 3615484, member: 11154"] LGG says the Crystal is pretty safe, so I would breeze by that pretty fast. It also seems to say it is not navigable as far as Chendl, but you could alter that or say they are on a shallow draft river barge. They will have to go down the Veng for a bit between Crystal and Ritensa. It is a major route, but not much used. LGG describes it as a tense place, contested by forces from Iuz and Furyondy. As for the Ritensa, "Now a garbage dump, the river is fetid, foul-smelling, and sometimes poisonous." LGG also places it entirely within Iuz territory. How much extra are they paying for passage? I love your players. They just handed you a set of big gold adventure hooks. My suggestion would be to not spend too much time adventuring on the river, unless you're not very interested in the destination. I figure if overland travel takes too many sessions, players will never want to go anywhere. Just throw in a little colorful description and one or two fights with Iuz troops, and one or two roleplaying heavy Rhenee situations. One (obvious?) idea would be to explore why they are going to such a dangerous place. Spying? Smuggling goods to Iuz? Another is very simple - PC wakes up on barge to find a beloved (and aren't they all?) magic item gone. This will drive most players over the edge. The obvious plot of tracking down a youthful skilled thief on the barge and getting the item back without enraging the clan and getting thrown overboard sounds fun to me. As for how far a barge travels in a day, is 5 miles/day (PHB p. 162) not detailed enough? How about doubling that going downstream? [/QUOTE]
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[World of Greyhawk] Adventures on the river
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