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World of Greyhawk Folio - 30 years on
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5356113" data-attributes="member: 4682"><p>I just got done uploading poster-sized jpegs onto a <a href="https://www.deviantart.com/admundfortgeographer" target="_blank">gallery page</a> of all my completed Greyhawk drawings. They are big big big, the style I tried for didn't go for busy details, try for a fantasy drawing aesthetic and still feel like it had some photo realism.</p><p></p><p>FWIW, that gallery also has a recent side project of mine that was rearranging Mystara's Known World region to "fix" some of the Disney Land placement of cultures.</p><p></p><p></p><p>Not completely off base, IMO there really is some basis behind your points. But while facts are sparse it does mean that things aren't "<em>easily</em>" explained on the face of it. With a bit of some digging into Greyhawkiana and where there are few facts we can easily fill in the gaps with what we know of how our world works.</p><p></p><p>I mean, we don't <strong>need</strong> to know if there was an age of glaciation, it doesn't impact the game campaign in the slightest. Having there be one makes seeming oddities in the cartography more believable, never having one occur requires further explanation either by the DM or by the written source material to be believable.</p><p></p><p>I'm pretty sure the Tiger and Wolf Nomads weren't explicitly described as a region of a high elevation plains until the Living Greyhawk era, in which case it could be said that later authors saw what you saw and felt a need to clarify the cartographic oddity of the Fler-Velverdyva route through the mountains.</p><p></p><p>As far as my opinion goes, a map is like a piece of art. To most artists the work of art can always be made better, one just has to know when to say enough is enough and let it go.</p><p></p><p>For many, a particular aesthetic for a good fantasy map often means the map should have a hand drawn look. Should have portions that evoke a <em>terra incognita</em> feeling in many regions, should look like someone who lives in the world being represented was the one who drew it and not have <em>too many</em> modern conventions in its presentation. Darlene has a lot of that in her Flanaess map.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5356113, member: 4682"] I just got done uploading poster-sized jpegs onto a [URL='https://www.deviantart.com/admundfortgeographer']gallery page[/URL] of all my completed Greyhawk drawings. They are big big big, the style I tried for didn't go for busy details, try for a fantasy drawing aesthetic and still feel like it had some photo realism. FWIW, that gallery also has a recent side project of mine that was rearranging Mystara's Known World region to "fix" some of the Disney Land placement of cultures. Not completely off base, IMO there really is some basis behind your points. But while facts are sparse it does mean that things aren't "[I]easily[/I]" explained on the face of it. With a bit of some digging into Greyhawkiana and where there are few facts we can easily fill in the gaps with what we know of how our world works. I mean, we don't [B]need[/B] to know if there was an age of glaciation, it doesn't impact the game campaign in the slightest. Having there be one makes seeming oddities in the cartography more believable, never having one occur requires further explanation either by the DM or by the written source material to be believable. I'm pretty sure the Tiger and Wolf Nomads weren't explicitly described as a region of a high elevation plains until the Living Greyhawk era, in which case it could be said that later authors saw what you saw and felt a need to clarify the cartographic oddity of the Fler-Velverdyva route through the mountains. As far as my opinion goes, a map is like a piece of art. To most artists the work of art can always be made better, one just has to know when to say enough is enough and let it go. For many, a particular aesthetic for a good fantasy map often means the map should have a hand drawn look. Should have portions that evoke a [I]terra incognita[/I] feeling in many regions, should look like someone who lives in the world being represented was the one who drew it and not have [I]too many[/I] modern conventions in its presentation. Darlene has a lot of that in her Flanaess map. [/QUOTE]
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