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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 7990772" data-attributes="member: 2012"><p>Copied over from KWJ: <a href="https://kulanworldjournal.wordpress.com/2017/03/12/hex-map-thunder-mountains-region/" target="_blank">Thunder Mountains Region</a></p><p></p><p>I had finished this map and posted it on Facebook last month, but I just realized I never got around to posting it here. This map now replaces my previous design of this region including my older Thunder Rift hex maps and my Thunder Lands (East) map created using Campaign Cartographer 2. Hexographer allows me to put more details on a larger map than with CC2, so I’ve switched to it almost exclusively. When (or if) I get CC3, I might switch back or use both program at once.</p><p></p><p>Like with the <a href="https://kulanworldjournal.wordpress.com/2017/02/09/new-hex-map-cold-barrens-region/" target="_blank">Cold Barrens</a> map I posted, this map doesn’t have any political division lines on it. I don’t really like using those for World of Kulan although I might use them at a closer scale. (One hex on this map equals 24 miles.)</p><p></p><p>The key region of Thunder Mountains Region is, of course, the Thunder Mountains. The heart of the region revolves around the southern half of the mountain range and the lands directly to the west and south of it. To the west of the mountains is the Barony of Liran. To the south is the Free City of Yuln, which is also known as the Sovereign City. Liran and Yuln control most of the arable lands in this region, although they don’t have a complete monopoly on food crops. And neither of them control the Thunder Rift in the southern part of the mountain range.</p><p></p><p>Yuln has more political power, and it is not wise to upset Harian Mal or try to break his feudal grip on Yuln and the communities that pay homage to him. Baron Edward Gaill II of Liran is a little more amiable to outsiders, but he has little tolerance for orcs and half-orcs due to the constant skirmishes his people have had to endure versus the Black Kingdom of Thunder Orcs. Orc raids are commonplace and it is nearly impossible to root the orcs out due to the high Widowfall Cliffs that surround the western half of the mountain range.</p><p></p><p>To the east of the Thunder Mountains are the lands known collectively as the Strandlands. Ruled, somewhat, from the walled town known as Ironsoul, the communities of the Strandlands are collectively a Gerontocracy (rule by the aged) and a Stratocracy (rule by the military). It is a complicated place with a lot of traditions and taboos. The rulers of the Strandlands are known as The Gerousia, which acts a senate consisting of 25 members, as well as the Seven Lords of the Strand. The peoples of this land, which is also known as the Freeholds of the Strand, are surprisingly welcoming to outsiders, as long as newcomers seem battle tested. The people here love freedom and refuse to elect any one single ruler; they have no patience for tyrants.</p><p></p><p>There are several numbered locales on the map due to space constraints for writing text on the map using Paint.NET. (The full-sized version of the map is linked below.)</p><p></p><ol> <li data-xf-list-type="ol">The Tower of the Guardian Knights</li> <li data-xf-list-type="ol">Duskriver</li> <li data-xf-list-type="ol">The Monolith</li> <li data-xf-list-type="ol">Lancaster Inn</li> <li data-xf-list-type="ol">Skar’bir Keep</li> <li data-xf-list-type="ol">Blood Pits of Hratgurir</li> <li data-xf-list-type="ol">Thohemehar</li> <li data-xf-list-type="ol">The Hammer of Fire</li> <li data-xf-list-type="ol">Obsidian Spire</li> <li data-xf-list-type="ol">Silvervale</li> <li data-xf-list-type="ol">Gapgard Castle</li> <li data-xf-list-type="ol">Echovale</li> <li data-xf-list-type="ol">Reikmahk Plantation</li> </ol><p>[ATTACH=full]122046[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7990772, member: 2012"] Copied over from KWJ: [URL='https://kulanworldjournal.wordpress.com/2017/03/12/hex-map-thunder-mountains-region/']Thunder Mountains Region[/URL] I had finished this map and posted it on Facebook last month, but I just realized I never got around to posting it here. This map now replaces my previous design of this region including my older Thunder Rift hex maps and my Thunder Lands (East) map created using Campaign Cartographer 2. Hexographer allows me to put more details on a larger map than with CC2, so I’ve switched to it almost exclusively. When (or if) I get CC3, I might switch back or use both program at once. Like with the [URL='https://kulanworldjournal.wordpress.com/2017/02/09/new-hex-map-cold-barrens-region/']Cold Barrens[/URL] map I posted, this map doesn’t have any political division lines on it. I don’t really like using those for World of Kulan although I might use them at a closer scale. (One hex on this map equals 24 miles.) The key region of Thunder Mountains Region is, of course, the Thunder Mountains. The heart of the region revolves around the southern half of the mountain range and the lands directly to the west and south of it. To the west of the mountains is the Barony of Liran. To the south is the Free City of Yuln, which is also known as the Sovereign City. Liran and Yuln control most of the arable lands in this region, although they don’t have a complete monopoly on food crops. And neither of them control the Thunder Rift in the southern part of the mountain range. Yuln has more political power, and it is not wise to upset Harian Mal or try to break his feudal grip on Yuln and the communities that pay homage to him. Baron Edward Gaill II of Liran is a little more amiable to outsiders, but he has little tolerance for orcs and half-orcs due to the constant skirmishes his people have had to endure versus the Black Kingdom of Thunder Orcs. Orc raids are commonplace and it is nearly impossible to root the orcs out due to the high Widowfall Cliffs that surround the western half of the mountain range. To the east of the Thunder Mountains are the lands known collectively as the Strandlands. Ruled, somewhat, from the walled town known as Ironsoul, the communities of the Strandlands are collectively a Gerontocracy (rule by the aged) and a Stratocracy (rule by the military). It is a complicated place with a lot of traditions and taboos. The rulers of the Strandlands are known as The Gerousia, which acts a senate consisting of 25 members, as well as the Seven Lords of the Strand. The peoples of this land, which is also known as the Freeholds of the Strand, are surprisingly welcoming to outsiders, as long as newcomers seem battle tested. The people here love freedom and refuse to elect any one single ruler; they have no patience for tyrants. There are several numbered locales on the map due to space constraints for writing text on the map using Paint.NET. (The full-sized version of the map is linked below.) [LIST=1] [*]The Tower of the Guardian Knights [*]Duskriver [*]The Monolith [*]Lancaster Inn [*]Skar’bir Keep [*]Blood Pits of Hratgurir [*]Thohemehar [*]The Hammer of Fire [*]Obsidian Spire [*]Silvervale [*]Gapgard Castle [*]Echovale [*]Reikmahk Plantation [/LIST] [ATTACH type="full"]122046[/ATTACH] [/QUOTE]
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