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<blockquote data-quote="Dog Moon" data-source="post: 2772850" data-attributes="member: 23023"><p><strong>Webyrd</strong></p><p></p><p>Webyrd</p><p></p><p><span style="color: DarkOliveGreen">Gender:</span> Female</p><p></p><p><span style="color: DarkOliveGreen">Appearance:</span> With hair brown as the trees and eyes green as the grass, Webyrd is highly attractive. She has a slim, yet strong body deeply tanned. Only the line down her face and neck and presumably the rest of her body mars her appearance. Her clothes are typically fairly plain, a simple brown dress with no design or embroidery, reveals little of her body and curves. Her arms are bare, though her shoulders are not. Nothing covers her feet because she prefers to let her skin touch the ground beneath her.</p><p></p><p><span style="color: DarkOliveGreen">Special Possessions:</span> None</p><p></p><p><span style="color: DarkOliveGreen">Manifestations:</span> Most often as some miscellaneous servant with a single shackle on its left leg. Others are: a field of blooming flowers and a light golden glow to those who have been given life once again after losing it. This glow stays for only a matter of minutes, but it signifies she is pleased with the person who is brought back to life. Some believe that she manifests a part of herself each and every day as the rising sun, but this is not a common belief.</p><p></p><p><span style="color: DarkOliveGreen">Symbol:</span> A circular linked chain surrounding a field of blooming purple flowers.</p><p></p><p><span style="color: DarkOliveGreen">Allies:</span> Salvatica is Webyrd's most trusted ally due to their respective portfolios. While one might believe there would be jealousy on Salvatica's part, in truth, she is appreciative of the fact that someone shares similar views as her and if there's a problem, she will always have someone to rely on.</p><p></p><p>Mrutvu, oddly enough, is her other main ally, though he is not always one she can count on. While they certainly love each other, their love is almost a total confusion to both partners due to the opposites of many of their believes. They frustrate each other frequently and while they are frequently together, they are frequently separate from some sort of argument or disagreement.</p><p></p><p><span style="color: DarkOliveGreen">Enemies:</span> Her main enemy is Wyrre, the God of War. He desires her utter destruction because she stopped him from taking control over everything. While she doesn't actively fight against him, she is always wary of what he might be attempting not simply because destroying her is one of his goals, but also because of the destructions his wars would cause upon the world.</p><p></p><p><span style="color: DarkOliveGreen">Day to Day Activities:</span></p><p><span style="color: DarkRed">Followers:</span> Serving is what the main portion of her followers do every day. Most are farmers, but others serve in households or shops. While it wasn't originally her intention, many servants are instead in actuality slaves. However, while many slaves are followers of Webyrd, she makes sure those who are true to her faith are never treated ill. Their lives may not be their own, but their bodies still remain their own and they should not be beaten or starved. Masters who learn that their slaves are followers of Webyrd have learned to treat their slaves kindly, though woe to any slave who does not follow Webyrd but lies to be treated better.</p><p></p><p><span style="color: DarkRed">Clergy:</span> Many masters who keep servants or slaves, especially those in the farmlands, are more than just followers of Webyrd, but have a greater responsibility to make sure the fields and slaves are kept save both from each other and from foreign threats. They hire necessary guards to protect them. Other clergy members train in order to do the protecting. An Order of Knights was created solely for this purpose, the Knights of the Blooming Lilly, though only the elite are able to pass the rigorous training to join in this Order, though those who are worthy of the attempt but still fail are treated with respect.</p><p></p><p><span style="color: DarkOliveGreen">Holy Days/Ceremonies:</span></p><p><span style="color: DarkRed">First Day of Spring:</span> This is the day where Webyrd touches the ground, where her light shines across the lands and the warmth awakens the animals and alerts them of what time of the year it is. On this day is a great celebration by those who both appreciate the beauty of the spring and the blooming as well as those who have lived through the harsh winter and desire to have one great day free of worries before they are needed back at their fields. Those on the farms who gather for this celebration stick a big pole into the ground and dance around it, wrapping colorful cloths around it. The cloths must be of specific colors in a specific order and blessed by a cleric of Webyrd. Once the clothes are wrapped tightly around the pole, everyone backs away. No one knows if this is due to the cleric or due to Webyrd herself, but blossoms float through the air as the cloths fly out to the sides. The more blossoms, the better the weather and the better the harvest in the fall. Legend has it that one year, when Webyrd new ahead of time that the next winter was going to be harsh, enough blossoms flew out to cover the entire fields and the bounty of that year was greater than all others and her follows lived well throughout that winter.</p><p></p><p><span style="color: DarkRed">Day of Thanks:</span> While originally this day was the last day of fall and designed to celebrate the bounty granted to them by Webyrd, it has grown to encompass more than just the worshippers of Webyrd. To everyone else, it is a day of thanks for life, for family, friends, and anything else a person may feel thankful for. For worshippers of Webyrd, while they may think this, they have also stayed true to the roots of the holiday and give thanks for the bounty. Ironically, they tend to give more thanks for average harvests [not poor though] because they believe that this means the winter will not be too harsh for not much is needed. When the food is bountiful, they dread the upcoming winter for more than simply the fact that spring/summer is associated with life and winter/fall associated with death.</p><p></p><p><span style="color: DarkOliveGreen">Dress Code:</span> Simple, natural colors. Acolytes wear earthen brown and the middle worshippers wear greens. The leaders wear blues and golden yellows.</p><p></p><p><span style="color: DarkOliveGreen">Affiliated Orders:</span> <a href="http://www.enworld.org/showpost.php?p=2775540" target="_blank">Knights of the Blooming Lilly</a></p><p></p><p><span style="color: DarkOliveGreen">Domains:</span> Farmstead, Healing, Life, Plant, Renewal, Spring, Sun</p><p></p><p><span style="color: DarkOliveGreen">Weapon of Choice:</span> Chain [Including Spiked Chain].</p><p></p><p><span style="color: DarkOliveGreen">Initiate Feat:</span></p><p>Initiate of Webyrd</p><p>Benefit: You gain Knowledge (Nature) as a class skill and gain a +2 insight bonus on all Knowledge (Nature) skill checks. Add the following spells to your spell list:</p><p>3rd - Plant Growth</p><p>6th - Live Oak</p><p>7th - Animate Plants</p><p></p><p><span style="color: DarkOliveGreen">Blessing Feat:</span></p><p>Blessing of Webyrd:</p><p>Benefit: Knowledge (Nature), Profession (Farming), and Survival all become class skills. You gain a +1 insight bonus on all checks involving Knowledge (Nature), Profession (Farming), and Survival skill checks. Your footprints are also more difficult to see in natural settings, and this adds +5 to the DC to track you.</p><p></p><p><span style="color: DarkOliveGreen">Cleric Ability Substitutions:</span></p><p>1st - The Clerics of Webyrd receive one less Turning/Rebuking Attempt, but they gain the ability to Turn/Rebuke Plants as well as Undead.</p><p></p><p><span style="color: DarkOliveGreen">Paladin Ability Substitutions:</span></p><p>1st - Detect Plants/Reborn, Smite Plants/Undead</p><p>3rd - Divine Immunity</p><p>4th - Turn Plants/Undead</p><p>5th - Plant Companion</p><p>6th - Remove Poison</p><p></p><p><span style="color: DarkRed">Detect Reborn:</span> In this case, Reborn is a term used for both Undead as well as those who have once been killed but are now among the living through Raise Dead, Resurrect, Reincarnation or similar spells excluding Revivify as they are not considered to have been killed long enough for their soul to have left their bodies. Paladins of Webyrd know whether or not the person is reborn or undead without having to choose to detect one or the other. Webyrd desires to know who attempts to use raising spells so anyone brought back to life is noted and the information sent to higher-ups, though the Paladin does not herself act against this person.</p><p></p><p><span style="color: DarkRed">Divine Immunity:</span> Immune to plant poisons and gain a +4 bonus against all other types of poisons.</p><p></p><p><span style="color: DarkRed">Plant Companion</span></p><p>Paladins of Webyrd gain an animal companion. When she gains this ability, she chooses one Plant type creature of CR 2 or below as her companion. As Paladins' tastes differ, they aren't limited to a single type of Plant. This companion is utterly loyal to the Paladin; thoughts of dissension are utterly foreign to it. It serves until death. It takes 1 day before Webyrd sends another of her followers to protect the Paladin.</p><p></p><p>[CODE]Paladin Level Bonus HD Natural Armor Adj. Str Adj. Int Special</p><p>5th-7th +2 +4 +1 6 Empathic link, improved evasion, share spells, share saving throws</p><p>8th-10th +4 +6 +2 7 Spines</p><p>11th-14th +6 +8 +3 8 Absorb Plants</p><p>15th-20th +8 +10 +4 9 Spell resistance[/CODE]</p><p></p><p><span style="color: DarkRed">Spines:</span> The Plant grows sharp spines which causes harm to those who touch it, such as through a natural attack, [the Paladin, however, seems to touch exactly the correct spots when handling the Plant and is never injured by these spikes unless he or she so wishes it], dealing 1d3 + Str points of damage. As a standard action, it can shoot a spine at an opponent, dealing 1d3 + Str points of damage [each spine has a range increment of 20 feet].</p><p></p><p><span style="color: DarkRed">Absorb Plants:</span> As long as the Plant is on a surface with plants of any sort [including brushing against a wall filled with fungus], the Plant absorbs these aspects into itself, gaining grass upon it's body if walking upon grass or fungus using the above example. This causes it to fast heal at a rate of 1. The area must be large enough to encompass most of a 5 foot square or nothing happens. The additional Plant components slowly fall away over the course of the day, leaving behind patches of plant which always bloom fully within a short span of time.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2772850, member: 23023"] [b]Webyrd[/b] Webyrd [COLOR=DarkOliveGreen]Gender:[/COLOR] Female [COLOR=DarkOliveGreen]Appearance:[/COLOR] With hair brown as the trees and eyes green as the grass, Webyrd is highly attractive. She has a slim, yet strong body deeply tanned. Only the line down her face and neck and presumably the rest of her body mars her appearance. Her clothes are typically fairly plain, a simple brown dress with no design or embroidery, reveals little of her body and curves. Her arms are bare, though her shoulders are not. Nothing covers her feet because she prefers to let her skin touch the ground beneath her. [COLOR=DarkOliveGreen]Special Possessions:[/COLOR] None [COLOR=DarkOliveGreen]Manifestations:[/COLOR] Most often as some miscellaneous servant with a single shackle on its left leg. Others are: a field of blooming flowers and a light golden glow to those who have been given life once again after losing it. This glow stays for only a matter of minutes, but it signifies she is pleased with the person who is brought back to life. Some believe that she manifests a part of herself each and every day as the rising sun, but this is not a common belief. [COLOR=DarkOliveGreen]Symbol:[/COLOR] A circular linked chain surrounding a field of blooming purple flowers. [COLOR=DarkOliveGreen]Allies:[/COLOR] Salvatica is Webyrd's most trusted ally due to their respective portfolios. While one might believe there would be jealousy on Salvatica's part, in truth, she is appreciative of the fact that someone shares similar views as her and if there's a problem, she will always have someone to rely on. Mrutvu, oddly enough, is her other main ally, though he is not always one she can count on. While they certainly love each other, their love is almost a total confusion to both partners due to the opposites of many of their believes. They frustrate each other frequently and while they are frequently together, they are frequently separate from some sort of argument or disagreement. [COLOR=DarkOliveGreen]Enemies:[/COLOR] Her main enemy is Wyrre, the God of War. He desires her utter destruction because she stopped him from taking control over everything. While she doesn't actively fight against him, she is always wary of what he might be attempting not simply because destroying her is one of his goals, but also because of the destructions his wars would cause upon the world. [COLOR=DarkOliveGreen]Day to Day Activities:[/COLOR] [COLOR=DarkRed]Followers:[/COLOR] Serving is what the main portion of her followers do every day. Most are farmers, but others serve in households or shops. While it wasn't originally her intention, many servants are instead in actuality slaves. However, while many slaves are followers of Webyrd, she makes sure those who are true to her faith are never treated ill. Their lives may not be their own, but their bodies still remain their own and they should not be beaten or starved. Masters who learn that their slaves are followers of Webyrd have learned to treat their slaves kindly, though woe to any slave who does not follow Webyrd but lies to be treated better. [COLOR=DarkRed]Clergy:[/COLOR] Many masters who keep servants or slaves, especially those in the farmlands, are more than just followers of Webyrd, but have a greater responsibility to make sure the fields and slaves are kept save both from each other and from foreign threats. They hire necessary guards to protect them. Other clergy members train in order to do the protecting. An Order of Knights was created solely for this purpose, the Knights of the Blooming Lilly, though only the elite are able to pass the rigorous training to join in this Order, though those who are worthy of the attempt but still fail are treated with respect. [COLOR=DarkOliveGreen]Holy Days/Ceremonies:[/COLOR] [COLOR=DarkRed]First Day of Spring:[/COLOR] This is the day where Webyrd touches the ground, where her light shines across the lands and the warmth awakens the animals and alerts them of what time of the year it is. On this day is a great celebration by those who both appreciate the beauty of the spring and the blooming as well as those who have lived through the harsh winter and desire to have one great day free of worries before they are needed back at their fields. Those on the farms who gather for this celebration stick a big pole into the ground and dance around it, wrapping colorful cloths around it. The cloths must be of specific colors in a specific order and blessed by a cleric of Webyrd. Once the clothes are wrapped tightly around the pole, everyone backs away. No one knows if this is due to the cleric or due to Webyrd herself, but blossoms float through the air as the cloths fly out to the sides. The more blossoms, the better the weather and the better the harvest in the fall. Legend has it that one year, when Webyrd new ahead of time that the next winter was going to be harsh, enough blossoms flew out to cover the entire fields and the bounty of that year was greater than all others and her follows lived well throughout that winter. [COLOR=DarkRed]Day of Thanks:[/COLOR] While originally this day was the last day of fall and designed to celebrate the bounty granted to them by Webyrd, it has grown to encompass more than just the worshippers of Webyrd. To everyone else, it is a day of thanks for life, for family, friends, and anything else a person may feel thankful for. For worshippers of Webyrd, while they may think this, they have also stayed true to the roots of the holiday and give thanks for the bounty. Ironically, they tend to give more thanks for average harvests [not poor though] because they believe that this means the winter will not be too harsh for not much is needed. When the food is bountiful, they dread the upcoming winter for more than simply the fact that spring/summer is associated with life and winter/fall associated with death. [COLOR=DarkOliveGreen]Dress Code:[/COLOR] Simple, natural colors. Acolytes wear earthen brown and the middle worshippers wear greens. The leaders wear blues and golden yellows. [COLOR=DarkOliveGreen]Affiliated Orders:[/COLOR] [Url=http://www.enworld.org/showpost.php?p=2775540]Knights of the Blooming Lilly[/Url] [COLOR=DarkOliveGreen]Domains:[/COLOR] Farmstead, Healing, Life, Plant, Renewal, Spring, Sun [COLOR=DarkOliveGreen]Weapon of Choice:[/COLOR] Chain [Including Spiked Chain]. [COLOR=DarkOliveGreen]Initiate Feat:[/COLOR] Initiate of Webyrd Benefit: You gain Knowledge (Nature) as a class skill and gain a +2 insight bonus on all Knowledge (Nature) skill checks. Add the following spells to your spell list: 3rd - Plant Growth 6th - Live Oak 7th - Animate Plants [COLOR=DarkOliveGreen]Blessing Feat:[/COLOR] Blessing of Webyrd: Benefit: Knowledge (Nature), Profession (Farming), and Survival all become class skills. You gain a +1 insight bonus on all checks involving Knowledge (Nature), Profession (Farming), and Survival skill checks. Your footprints are also more difficult to see in natural settings, and this adds +5 to the DC to track you. [COLOR=DarkOliveGreen]Cleric Ability Substitutions:[/COLOR] 1st - The Clerics of Webyrd receive one less Turning/Rebuking Attempt, but they gain the ability to Turn/Rebuke Plants as well as Undead. [COLOR=DarkOliveGreen]Paladin Ability Substitutions:[/COLOR] 1st - Detect Plants/Reborn, Smite Plants/Undead 3rd - Divine Immunity 4th - Turn Plants/Undead 5th - Plant Companion 6th - Remove Poison [COLOR=DarkRed]Detect Reborn:[/COLOR] In this case, Reborn is a term used for both Undead as well as those who have once been killed but are now among the living through Raise Dead, Resurrect, Reincarnation or similar spells excluding Revivify as they are not considered to have been killed long enough for their soul to have left their bodies. Paladins of Webyrd know whether or not the person is reborn or undead without having to choose to detect one or the other. Webyrd desires to know who attempts to use raising spells so anyone brought back to life is noted and the information sent to higher-ups, though the Paladin does not herself act against this person. [COLOR=DarkRed]Divine Immunity:[/COLOR] Immune to plant poisons and gain a +4 bonus against all other types of poisons. [COLOR=DarkRed]Plant Companion[/COLOR] Paladins of Webyrd gain an animal companion. When she gains this ability, she chooses one Plant type creature of CR 2 or below as her companion. As Paladins' tastes differ, they aren't limited to a single type of Plant. This companion is utterly loyal to the Paladin; thoughts of dissension are utterly foreign to it. It serves until death. It takes 1 day before Webyrd sends another of her followers to protect the Paladin. [CODE]Paladin Level Bonus HD Natural Armor Adj. Str Adj. Int Special 5th-7th +2 +4 +1 6 Empathic link, improved evasion, share spells, share saving throws 8th-10th +4 +6 +2 7 Spines 11th-14th +6 +8 +3 8 Absorb Plants 15th-20th +8 +10 +4 9 Spell resistance[/CODE] [COLOR=DarkRed]Spines:[/COLOR] The Plant grows sharp spines which causes harm to those who touch it, such as through a natural attack, [the Paladin, however, seems to touch exactly the correct spots when handling the Plant and is never injured by these spikes unless he or she so wishes it], dealing 1d3 + Str points of damage. As a standard action, it can shoot a spine at an opponent, dealing 1d3 + Str points of damage [each spine has a range increment of 20 feet]. [COLOR=DarkRed]Absorb Plants:[/COLOR] As long as the Plant is on a surface with plants of any sort [including brushing against a wall filled with fungus], the Plant absorbs these aspects into itself, gaining grass upon it's body if walking upon grass or fungus using the above example. This causes it to fast heal at a rate of 1. The area must be large enough to encompass most of a 5 foot square or nothing happens. The additional Plant components slowly fall away over the course of the day, leaving behind patches of plant which always bloom fully within a short span of time. [/QUOTE]
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