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<blockquote data-quote="Dog Moon" data-source="post: 2775540" data-attributes="member: 23023"><p><strong>Knight of the Blooming Lilly</strong></p><p></p><p>Knight of the Blooming Lilly</p><p></p><p>Knights of the Blooming Lilly is an order composed of those who have devoted their lives to protect the fields against those who would steal from or destroy the farmers and their crops. The Knights were created both to protect against threats from different nations who would possibly threaten the farming lands in order to feed it's own people, but also marauding domestic creatures who would attempt to take both the farmers and the food, both frequently for different purposes, though not always.</p><p></p><p>They are known on sight due to their sky blue armor with gold trim and a brilliant image of a lilly upon their breast. The lilly is most frequently placed over the heart, but frequently can be put on the center of the chest piece if that is what the wearer so desires. Rank can be determined by the number of petals painted onto the army. The more petals, the higher the rank, starting at the bottom with four partly folded petals leading all the way to a full-bloomed lilly for the Commander of the Knights.</p><p></p><p>To become a Knight of the Blooming Lilly, one must show their devotion to Webyrd and her cause. Knights are generally chosen from those who appear to be worthy and who are skilled fighters. Not all, however, are great warriors, but if the person's heart is in the right place, the Knights will accept the person nonetheless and give her any training she might need.</p><p></p><p><span style="color: DarkOliveGreen">Prerequisites:</span></p><p><span style="color: DarkOliveGreen">BA</span>: +5</p><p><span style="color: DarkOliveGreen">Feats:</span> Blessing of Webyrd, Fleet of Foot [Errata'd in my group to be 10 feet instead of 5 feet]</p><p><span style="color: DarkOliveGreen">Skills:</span> Knowledge (nature) 8 ranks, Profession (farming) 8 ranks</p><p><span style="color: DarkOliveGreen">Patron Diety:</span> Webyrd</p><p></p><p><span style="color: DarkOliveGreen">HD:</span> d8</p><p><span style="color: DarkOliveGreen">Skill Points:</span> 2 + Int modifier</p><p><span style="color: DarkOliveGreen">Skills:</span> Handle Animal, Knowledge (nature), Ride, Survival</p><p>[CODE] Spellcasting Levels</p><p>Level BAB Fort Ref Will Special 1 2 3 4</p><p>1st +0 +2 +0 +0 Lay on Hands, Greater Blessing 0 - - -</p><p>2nd +1 +3 +0 +0 Growth Step, Protect the Field! 1 - - -</p><p>3rd +2 +3 +1 +1 1 0 - -</p><p>4th +3 +4 +1 +1 Woodland Stride 1 1 - -</p><p>5th +3 +4 +1 +1 2 1 0 -</p><p>6th +4 +5 +2 +2 Trackless Step 2 1 1 -</p><p>7th +5 +5 +2 +2 Improved Woodland Stride 2 2 1 0</p><p>8th +6 +6 +2 +2 Thorny Step 3 2 1 1</p><p>9th +6 +6 +3 +3 3 2 2 1</p><p>10th +7 +7 +3 +3 Self-Reincarnation 3 3 2 1</p><p>[/CODE]</p><p>Knights of the Lilly use her Wisdom bonus when figuring out DCs and number of additional spells per day.</p><p></p><p><span style="color: DarkOliveGreen">Lay on Hands (Su):</span> At first level, a Knight of the Blooming Lilly gains the ability to Lay on Hands. She can heal her Knight of the Blooming Lilly level +1 x her Cha modifer of damage to plants. At 5th level, she gains the ability to use the Lay on Hands ability on herself. The Lay on Hands ability from this class and other classes which grant the ability are treated as being different.</p><p></p><p><span style="color: DarkOliveGreen">Greater Blessing (Ex):</span> At 1st level, the divine bonus granted by the Blessing of Webyrd feat increases by +1. It also increases by another +1 at 4th, 7th, and 10th levels.</p><p></p><p><span style="color: DarkOliveGreen">Growth Step (Su):</span> At 2nd level, the Knight of the Blooming Lilly, when she walks, creates a path of small flowers and healthy grass behind her. This can be turned on and off at will.</p><p></p><p><span style="color: DarkOliveGreen">Protect the Field! (Ex):</span> When fighting to protect a field or the people to care for the field, Knights of the Blooming Lilly gain a +1 morale bonus on attack rolls, damage rolls, and armor class. This increases to +2 at 6th level and +3 at 10th level.</p><p></p><p><span style="color: DarkOliveGreen">Woodland Stride (Ex):</span> Starting at 4th level, a Knight of the Blooming Lilly may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. This once was to prevent her from having to cut her way through and thus harming the crops, but has extended to all sorts of undergrowth, both in a farming setting and without. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.</p><p></p><p><span style="color: DarkOliveGreen">Trackless Step (Ex): </span> Starting at 6th level, a Knight of the Blooming Lilly leaves no trail in natural surroundings and cannot be tracked. Technically, what occurs is that she steps and leaves her mark, but the natural surroundings instantly spring back into their original position.</p><p></p><p><span style="color: DarkOliveGreen">Improved Woodland Stride (Ex): </span>At 7th level, even thorns, briars, and overgrown areas that have been magically manipulated to impede motion do not impede her anymore.</p><p></p><p><span style="color: DarkOliveGreen">Thorny Step (Su): </span>At 8th level, the Knight of the Blooming Lilly, if forced to retreat, can turn plants behind her into thorns. This can be activated at will, though they last only one round per level. Treat these as Caltrops which deal 1d6 damage instead of their normal damage amount. These are treated as magical for the purposes of overcoming damage reduction and unlike normal caltrops, they can affect people wearing armored boots as if they weren't. The thorns use the Base Attack of the Knight +4 [size modifier].</p><p></p><p><span style="color: DarkOliveGreen">Self-Reincarnation (Su): </span>At 10th level, the Knight of the Blooming Lilly has been granted power over life and death. Whenever she is struck for damage to kill her, she may make a Will save DC 5 + damage dealt to be reincarnated into another body, as the spell. However, Mrutvu, the God of the Dead, dislikes usage of this and there is a 5% chance each time this ability is used [non-cumulative] that he takes the Knight of the Blooming Lilly's soul and prevents her from ever being brought back to life permanently. Not even a Wish can return her back to life.</p><p></p><p><span style="color: DarkOliveGreen">Spells:</span></p><p>1st-Cure Light Wounds, Detect Plants (as Detect Animals or Plants, but can only affect Plants), Entangle, Goodberry</p><p>2nd-Barkskin, Tree Shape, Wood Shape</p><p>3rd-Cure Moderate Wounds, Plant Growth, Snare, Speak with Plants, Spike Growth</p><p>4th-Cure Serious Wounds, Reincarnate</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2775540, member: 23023"] [b]Knight of the Blooming Lilly[/b] Knight of the Blooming Lilly Knights of the Blooming Lilly is an order composed of those who have devoted their lives to protect the fields against those who would steal from or destroy the farmers and their crops. The Knights were created both to protect against threats from different nations who would possibly threaten the farming lands in order to feed it's own people, but also marauding domestic creatures who would attempt to take both the farmers and the food, both frequently for different purposes, though not always. They are known on sight due to their sky blue armor with gold trim and a brilliant image of a lilly upon their breast. The lilly is most frequently placed over the heart, but frequently can be put on the center of the chest piece if that is what the wearer so desires. Rank can be determined by the number of petals painted onto the army. The more petals, the higher the rank, starting at the bottom with four partly folded petals leading all the way to a full-bloomed lilly for the Commander of the Knights. To become a Knight of the Blooming Lilly, one must show their devotion to Webyrd and her cause. Knights are generally chosen from those who appear to be worthy and who are skilled fighters. Not all, however, are great warriors, but if the person's heart is in the right place, the Knights will accept the person nonetheless and give her any training she might need. [Color=DarkOliveGreen]Prerequisites:[/COLOR] [Color=DarkOliveGreen]BA[/COLOR]: +5 [Color=DarkOliveGreen]Feats:[/COLOR] Blessing of Webyrd, Fleet of Foot [Errata'd in my group to be 10 feet instead of 5 feet] [Color=DarkOliveGreen]Skills:[/COLOR] Knowledge (nature) 8 ranks, Profession (farming) 8 ranks [Color=DarkOliveGreen]Patron Diety:[/Color] Webyrd [Color=DarkOliveGreen]HD:[/COLOR] d8 [Color=DarkOliveGreen]Skill Points:[/Color] 2 + Int modifier [Color=DarkOliveGreen]Skills:[/Color] Handle Animal, Knowledge (nature), Ride, Survival [CODE] Spellcasting Levels Level BAB Fort Ref Will Special 1 2 3 4 1st +0 +2 +0 +0 Lay on Hands, Greater Blessing 0 - - - 2nd +1 +3 +0 +0 Growth Step, Protect the Field! 1 - - - 3rd +2 +3 +1 +1 1 0 - - 4th +3 +4 +1 +1 Woodland Stride 1 1 - - 5th +3 +4 +1 +1 2 1 0 - 6th +4 +5 +2 +2 Trackless Step 2 1 1 - 7th +5 +5 +2 +2 Improved Woodland Stride 2 2 1 0 8th +6 +6 +2 +2 Thorny Step 3 2 1 1 9th +6 +6 +3 +3 3 2 2 1 10th +7 +7 +3 +3 Self-Reincarnation 3 3 2 1 [/CODE] Knights of the Lilly use her Wisdom bonus when figuring out DCs and number of additional spells per day. [Color=DarkOliveGreen]Lay on Hands (Su):[/Color] At first level, a Knight of the Blooming Lilly gains the ability to Lay on Hands. She can heal her Knight of the Blooming Lilly level +1 x her Cha modifer of damage to plants. At 5th level, she gains the ability to use the Lay on Hands ability on herself. The Lay on Hands ability from this class and other classes which grant the ability are treated as being different. [Color=DarkOliveGreen]Greater Blessing (Ex):[/Color] At 1st level, the divine bonus granted by the Blessing of Webyrd feat increases by +1. It also increases by another +1 at 4th, 7th, and 10th levels. [Color=DarkOliveGreen]Growth Step (Su):[/Color] At 2nd level, the Knight of the Blooming Lilly, when she walks, creates a path of small flowers and healthy grass behind her. This can be turned on and off at will. [Color=DarkOliveGreen]Protect the Field! (Ex):[/Color] When fighting to protect a field or the people to care for the field, Knights of the Blooming Lilly gain a +1 morale bonus on attack rolls, damage rolls, and armor class. This increases to +2 at 6th level and +3 at 10th level. [Color=DarkOliveGreen]Woodland Stride (Ex):[/Color] Starting at 4th level, a Knight of the Blooming Lilly may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. This once was to prevent her from having to cut her way through and thus harming the crops, but has extended to all sorts of undergrowth, both in a farming setting and without. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her. [Color=DarkOliveGreen]Trackless Step (Ex): [/Color] Starting at 6th level, a Knight of the Blooming Lilly leaves no trail in natural surroundings and cannot be tracked. Technically, what occurs is that she steps and leaves her mark, but the natural surroundings instantly spring back into their original position. [Color=DarkOliveGreen]Improved Woodland Stride (Ex): [/Color]At 7th level, even thorns, briars, and overgrown areas that have been magically manipulated to impede motion do not impede her anymore. [Color=DarkOliveGreen]Thorny Step (Su): [/Color]At 8th level, the Knight of the Blooming Lilly, if forced to retreat, can turn plants behind her into thorns. This can be activated at will, though they last only one round per level. Treat these as Caltrops which deal 1d6 damage instead of their normal damage amount. These are treated as magical for the purposes of overcoming damage reduction and unlike normal caltrops, they can affect people wearing armored boots as if they weren't. The thorns use the Base Attack of the Knight +4 [size modifier]. [Color=DarkOliveGreen]Self-Reincarnation (Su): [/Color]At 10th level, the Knight of the Blooming Lilly has been granted power over life and death. Whenever she is struck for damage to kill her, she may make a Will save DC 5 + damage dealt to be reincarnated into another body, as the spell. However, Mrutvu, the God of the Dead, dislikes usage of this and there is a 5% chance each time this ability is used [non-cumulative] that he takes the Knight of the Blooming Lilly's soul and prevents her from ever being brought back to life permanently. Not even a Wish can return her back to life. [Color=DarkOliveGreen]Spells:[/Color] 1st-Cure Light Wounds, Detect Plants (as Detect Animals or Plants, but can only affect Plants), Entangle, Goodberry 2nd-Barkskin, Tree Shape, Wood Shape 3rd-Cure Moderate Wounds, Plant Growth, Snare, Speak with Plants, Spike Growth 4th-Cure Serious Wounds, Reincarnate [/QUOTE]
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